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理解数学学习中具身设计的运动

Making sense of movement in embodied design for mathematics learning.

作者信息

Abrahamson Dor, Bakker Arthur

机构信息

Graduate School of Education, University of California, Berkeley, 4649 Tolman Hall, Berkeley, CA 94720-1670 USA.

Utrecht University, Utrecht, The Netherlands.

出版信息

Cogn Res Princ Implic. 2016;1(1):33. doi: 10.1186/s41235-016-0034-3. Epub 2016 Dec 19.

Abstract

Embodiment perspectives from the cognitive sciences offer a rethinking of the role of sensorimotor activity in human learning, knowing, and reasoning. Educational researchers have been evaluating whether and how these perspectives might inform the theory and practice of STEM instruction. Some of these researchers have created technological systems, where students solve sensorimotor interaction problems as cognitive entry into curricular content. However, the field has yet to agree on a conceptually coherent and empirically validated design framework, inspired by embodiment perspectives, for developing these instructional resources. A stumbling block toward such consensus, we propose, is an implicit disagreement among educational researchers on the relation between physical movement and conceptual learning. This hypothesized disagreement could explain the contrasting choices we witness among current designs for learning with respect to instructional methodology for cultivating new physical actions - whereas some researchers use an approach of direct instruction, such as explicit teaching of gestures, others use an indirect approach, where students must discover effective movements to solve a task. Prior to comparing these approaches, it may help first to clarify key constructs. In this theoretical essay we draw on embodiment and systems literature as well as findings from our design research so as to offer the following taxonomy that may facilitate discourse about movement in STEM learning: (1) distal movement is the technologically extended effect of physical movement on the environment; (2) proximal movement is the physical movements themselves; and (3) sensorimotor schemes are the routinized patterns of cognitive activity that become enacted through proximal movement by orienting on so-called attentional anchors. Attentional anchors are goal-oriented phenomenological objects or enactive perceptions ("sensori-") that organize proximal movement to effect distal movement ("-motor"). All three facets of movement must be considered in analyzing embodied learning processes. We demonstrate that indirect movement instruction enables students to develop new sensorimotor schemes including attentional anchors as idiosyncratic solutions to physical interaction problems. These schemes are, by necessity, grounded in students' own agentive relation to the world while also grounding target content such as mathematical notions.

摘要

认知科学中的具身化观点为重新思考感觉运动活动在人类学习、认知和推理中的作用提供了思路。教育研究者一直在评估这些观点是否以及如何能够为STEM教学的理论和实践提供指导。其中一些研究者创建了技术系统,让学生通过解决感觉运动交互问题作为进入课程内容的认知切入点。然而,该领域尚未就一个受具身化观点启发、在概念上连贯且经过实证验证的设计框架达成共识,以开发这些教学资源。我们认为,达成这种共识的一个绊脚石是教育研究者之间在身体运动与概念学习的关系上存在隐含的分歧。这种假设的分歧可以解释我们在当前学习设计中看到的关于培养新身体动作的教学方法的不同选择——一些研究者使用直接教学法,如明确教授手势,而另一些研究者则使用间接方法,即学生必须自己发现有效的动作来解决任务。在比较这些方法之前,首先澄清关键概念可能会有所帮助。在这篇理论文章中,我们借鉴具身化和系统文献以及我们设计研究的结果,提供以下分类法,这可能有助于促进关于STEM学习中运动的讨论:(1)远端运动是身体运动对环境的技术扩展效应;(2)近端运动是身体运动本身;(3)感觉运动图式是通过以所谓的注意力锚点为导向,由近端运动所实施的认知活动的常规模式。注意力锚点是面向目标的现象学对象或生成性感知(“感觉-”),它们组织近端运动以实现远端运动(“-运动”)。在分析具身学习过程时,必须考虑运动的所有这三个方面。我们证明,间接运动教学使学生能够发展新的感觉运动图式,包括注意力锚点,作为对身体交互问题的独特解决方案。这些图式必然基于学生自身与世界的能动关系,同时也基于诸如数学概念等目标内容。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6f24/6091351/57e0218fe6e1/41235_2016_34_Fig1_HTML.jpg

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