Lohmann Johannes, Butz Martin V
Cognitive Modeling, Department of Computer Science, University of Tübingen, Sand 14, 72076, Tübingen, Germany.
Cogn Process. 2017 Aug;18(3):211-228. doi: 10.1007/s10339-017-0798-5. Epub 2017 Mar 27.
According to embodied cognition, bodily interactions with our environment shape the perception and representation of our body and the surrounding space, that is, peripersonal space. To investigate the adaptive nature of these spatial representations, we introduced a multisensory conflict between vision and proprioception in an immersive virtual reality. During individual bimanual interaction trials, we gradually shifted the visual hand representation. As a result, participants unknowingly shifted their actual hands to compensate for the visual shift. We then measured the adaptation to the invoked multisensory conflict by means of a self-localization and an external localization task. While effects of the conflict were observed in both tasks, the effects systematically interacted with the type of localization task and the available visual information while performing the localization task (i.e., the visibility of the virtual hands). The results imply that the localization of one's own hands is based on a multisensory integration process, which is modulated by the saliency of the currently most relevant sensory modality and the involved frame of reference. Moreover, the results suggest that our brain strives for consistency between its body and spatial estimates, thereby adapting multiple, related frames of reference, and the spatial estimates within, due to a sensory conflict in one of them.
根据具身认知理论,我们与环境的身体互动塑造了我们对身体以及周围空间(即个人周边空间)的感知和表征。为了探究这些空间表征的适应性本质,我们在沉浸式虚拟现实中引入了视觉与本体感觉之间的多感官冲突。在个体双手交互试验中,我们逐渐改变视觉上的手部表征。结果,参与者在不知不觉中移动了他们的实际手部以补偿视觉上的偏移。然后,我们通过自我定位和外部定位任务来测量对引发的多感官冲突的适应性。虽然在两项任务中都观察到了冲突的影响,但这些影响在执行定位任务时(即虚拟手的可见性)与定位任务的类型和可用视觉信息系统地相互作用。结果表明,对自己手部的定位基于多感官整合过程,该过程由当前最相关的感官模态的显著性以及所涉及的参照系调节。此外,结果表明,由于其中一个参照系中的感官冲突,我们的大脑努力使其身体与空间估计之间保持一致,从而调整多个相关的参照系以及其中的空间估计。