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与多项选择题评估相比,使用严肃游戏对医学生进行评估。

Medical Student Evaluation With a Serious Game Compared to Multiple Choice Questions Assessment.

作者信息

Adjedj Julien, Ducrocq Gregory, Bouleti Claire, Reinhart Louise, Fabbro Eleonora, Elbez Yedid, Fischer Quentin, Tesniere Antoine, Feldman Laurent, Varenne Olivier

机构信息

AP-HP, Hôpital Cochin, Cardiology, Paris, France.

Université Paris Descartes, Paris, France.

出版信息

JMIR Serious Games. 2017 May 16;5(2):e11. doi: 10.2196/games.7033.

Abstract

BACKGROUND

The gold standard for evaluating medical students' knowledge is by multiple choice question (MCQs) tests: an objective and effective means of restituting book-based knowledge. However, concerns have been raised regarding their effectiveness to evaluate global medical skills. Furthermore, MCQs of unequal difficulty can generate frustration and may also lead to a sizable proportion of close results with low score variability. Serious games (SG) have recently been introduced to better evaluate students' medical skills.

OBJECTIVES

The study aimed to compare MCQs with SG for medical student evaluation.

METHODS

We designed a cross-over randomized study including volunteer medical students from two medical schools in Paris (France) from January to September 2016. The students were randomized into two groups and evaluated either by the SG first and then the MCQs, or vice-versa, for a cardiology clinical case. The primary endpoint was score variability evaluated by variance comparison. Secondary endpoints were differences in and correlation between the MCQ and SG results, and student satisfaction.

RESULTS

A total of 68 medical students were included. The score variability was significantly higher in the SG group (σ =265.4) than the MCQs group (σ=140.2; P=.009). The mean score was significantly lower for the SG than the MCQs at 66.1 (SD 16.3) and 75.7 (SD 11.8) points out of 100, respectively (P<.001). No correlation was found between the two test results (R=0.04, P=.58). The self-reported satisfaction was significantly higher for SG (P<.001).

CONCLUSIONS

Our study suggests that SGs are more effective in terms of score variability than MCQs. In addition, they are associated with a higher student satisfaction rate. SGs could represent a new evaluation modality for medical students.

摘要

背景

评估医学生知识的金标准是多项选择题(MCQs)测试:一种还原书本知识的客观有效手段。然而,人们对其评估整体医学技能的有效性提出了担忧。此外,难度不等的多项选择题可能会导致挫败感,还可能导致相当一部分相近结果且分数差异较小。近期引入了严肃游戏(SG)以更好地评估学生的医学技能。

目的

本研究旨在比较多项选择题与严肃游戏对医学生的评估效果。

方法

我们设计了一项交叉随机研究,纳入了来自法国巴黎两所医学院的志愿医学生,研究时间为2016年1月至9月。学生被随机分为两组,针对一个心脏病临床病例,一组先通过严肃游戏进行评估,然后进行多项选择题测试,另一组顺序相反。主要终点是通过方差比较评估的分数差异。次要终点是多项选择题和严肃游戏结果之间的差异及相关性,以及学生满意度。

结果

共纳入68名医学生。严肃游戏组的分数差异(σ =265.4)显著高于多项选择题组(σ=140.2;P=.009)。严肃游戏的平均分数显著低于多项选择题,分别为满分100分中的66.1分(标准差16.3)和75.7分(标准差11.8)(P<.001)。两项测试结果之间未发现相关性(R=0.04,P=.58)。严肃游戏的自我报告满意度显著更高(P<.001)。

结论

我们的研究表明,在分数差异方面,严肃游戏比多项选择题更有效。此外,它们与更高的学生满意度相关。严肃游戏可能代表了一种针对医学生的新评估方式。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5a15/5449650/f58bcb95a881/games_v5i2e11_fig1.jpg

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