Max Planck Institute for Psycholinguistics, P.O. Box 310, 6500 AH, Nijmegen, The Netherlands.
International Max Planck Research School for Language Sciences, Nijmegen, The Netherlands.
Behav Res Methods. 2018 Apr;50(2):862-869. doi: 10.3758/s13428-017-0911-9.
When we comprehend language, we often do this in rich settings where we can use many cues to understand what someone is saying. However, it has traditionally been difficult to design experiments with rich three-dimensional contexts that resemble our everyday environments, while maintaining control over the linguistic and nonlinguistic information that is available. Here we test the validity of combining electroencephalography (EEG) and virtual reality (VR) to overcome this problem. We recorded electrophysiological brain activity during language processing in a well-controlled three-dimensional virtual audiovisual environment. Participants were immersed in a virtual restaurant while wearing EEG equipment. In the restaurant, participants encountered virtual restaurant guests. Each guest was seated at a separate table with an object on it (e.g., a plate with salmon). The restaurant guest would then produce a sentence (e.g., "I just ordered this salmon."). The noun in the spoken sentence could either match ("salmon") or mismatch ("pasta") the object on the table, creating a situation in which the auditory information was either appropriate or inappropriate in the visual context. We observed a reliable N400 effect as a consequence of the mismatch. This finding validates the combined use of VR and EEG as a tool to study the neurophysiological mechanisms of everyday language comprehension in rich, ecologically valid settings.
当我们理解语言时,我们通常是在丰富的语境中进行的,在这些语境中,我们可以使用多种线索来理解某人在说什么。然而,传统上很难设计出具有丰富的三维语境的实验,这些实验类似于我们的日常环境,同时还能控制可用的语言和非语言信息。在这里,我们测试了将脑电图 (EEG) 和虚拟现实 (VR) 相结合来克服这个问题的有效性。我们在一个经过良好控制的三维视听虚拟现实环境中记录了语言处理过程中的脑电图活动。参与者在佩戴脑电图设备的情况下沉浸在一个虚拟餐厅中。在餐厅里,参与者遇到了虚拟的餐厅客人。每个客人都坐在一张单独的桌子旁,桌上有一个物品(例如,一个盛有三文鱼的盘子)。然后,餐厅客人会说出一句话(例如,“我刚刚点了这个三文鱼。”)。所说句子中的名词与(“三文鱼”)或不匹配(“意大利面”)桌子上的物品,这会造成听觉信息在视觉背景中合适或不合适的情况。我们观察到了一种可靠的 N400 效应,这是由于不匹配造成的。这一发现验证了 VR 和 EEG 的结合使用作为一种工具,可以在丰富的、生态有效的环境中研究日常语言理解的神经生理机制。