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网络成瘾、抑郁与成年期负面情绪逃避:韩国全国社区样本研究

Internet Game Addiction, Depression, and Escape From Negative Emotions in Adulthood: A Nationwide Community Sample of Korea.

作者信息

Kim Dong Jun, Kim Kiwon, Lee Hae-Woo, Hong Jin-Pyo, Cho Maeng Je, Fava Maurizio, Mischoulon David, Heo Jung-Yoon, Jeon Hong Jin

机构信息

*Department of Psychiatry, Depression Center, Samsung Medical Center, Sungkyunkwan University School of Medicine; †Department of Health Sciences and Technology, Samsung Biomedical Research Institute (SAIHST), Sungkyunkwan University; ‡Department of Psychiatry, Seoul Medical Center; §Department of Psychiatry and Behavioral Sciences, Seoul National University College of Medicine, Seoul, Korea; ∥Depression Clinical and Research Program, Massachusetts General Hospital, Harvard Medical School, Boston, Massachusetts; and ¶Department of Health Sciences & Technology, Department of Medical Device Management and Research, and Department of Clinical Research Design & Evaluation, and SAIHST, Sungkyunkwan University, Seoul, Korea.

出版信息

J Nerv Ment Dis. 2017 Jul;205(7):568-573. doi: 10.1097/NMD.0000000000000698.

Abstract

The aim of this study was to investigate the association between adult Internet game addiction (IGA) and mental disorders. A total of 1401 adults aged between 18 and 74 years participated in this study. The IGA group had significantly younger patients, and it showed a higher proportion of unmarried and unemployed adults, and higher rates of suicidal ideation, plan, and attempt than the non-IGA group. Multivariate logistic regression indicated that IGA was significantly associated with major depressive disorder, dysthymia, and depressive disorders adjusting for all variables. The Patient Health Questionnaire-9 score was significantly higher in the IGA group than in the non-IGA group for both young adults and middle groups. "Escape from negative emotions like nervousness, sadness, and anger" was the only significant item associated with depression among symptoms of IGA. This study suggests that adults with IGA and depression may use Internet games to escape from negative emotions.

摘要

本研究的目的是调查成人网络游戏成瘾(IGA)与精神障碍之间的关联。共有1401名年龄在18至74岁之间的成年人参与了本研究。IGA组患者明显更年轻,未婚和失业成年人的比例更高,自杀意念、计划和尝试的发生率也高于非IGA组。多因素逻辑回归表明,在对所有变量进行调整后,IGA与重度抑郁症、心境恶劣和抑郁障碍显著相关。在年轻人和中年人群中,IGA组的患者健康问卷-9得分均显著高于非IGA组。“逃避紧张、悲伤和愤怒等负面情绪”是IGA症状中与抑郁相关的唯一显著项目。本研究表明,患有IGA和抑郁症的成年人可能会通过网络游戏来逃避负面情绪。

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