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逃避自我和人际关系对病理性使用互联网游戏的影响。

The effects of escape from self and interpersonal relationship on the pathological use of Internet games.

机构信息

Department of Psychology, Korea University, 5 Anam-Dong, Sungbuk-Ku, Seoul, Korea.

出版信息

Community Ment Health J. 2011 Feb;47(1):113-21. doi: 10.1007/s10597-009-9236-1. Epub 2009 Aug 23.

Abstract

The purpose of the present study was to examine whether Baumeister's escape from self theory may account for the pathological use of Internet games among Korean adolescents. A sample of 1,136 junior high school students completed measures assessing Internet game addiction (IGA), real-ideal self discrepancy, escape from self, current mood, peer relationships, perceived parent-child relationship, and parental supervision. IGA was significantly correlated with all of these variables. Multiple regression analysis showed that escape from self best explained the adolescents' IGA. A path model yielded significant paths from self-discrepancy to negative mood, from negative mood to escape from self, and from escape from self to IGA. These results support the validity of using the escape from self theory to explain the adolescents' IGA, thereby suggesting that adolescents become addicted to Internet games in an attempt to escape from self and reality.

摘要

本研究旨在考察鲍迈斯特的逃避自我理论是否可以解释韩国青少年病理性使用网络游戏的原因。研究选取了 1136 名初中生,完成了网络游戏成瘾量表(IGA)、现实-理想自我差异、逃避自我、当前情绪、同伴关系、感知亲子关系和父母监督等方面的测量。结果发现,IGA 与所有这些变量显著相关。多元回归分析表明,逃避自我能够最好地解释青少年的 IGA。路径模型显示,从自我差异到消极情绪、从消极情绪到逃避自我、从逃避自我到 IGA 都存在显著路径。这些结果支持了使用逃避自我理论来解释青少年 IGA 的有效性,表明青少年沉迷于网络游戏是为了逃避自我和现实。

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