1 Department of Psychiatry, Uijeongbu St. Mary's Hospital, College of Medicine, The Catholic University of Korea , Seoul, South Korea.
2 Department of Social Work, Faculty of Arts and Social Sciences, National University of Singapore , Singapore.
J Behav Addict. 2017 Sep 1;6(3):302-305. doi: 10.1556/2006.6.2017.047. Epub 2017 Aug 17.
The inclusion of Gaming Disorder (GD) criteria in the 11th Revision of the International Classification of Diseases (ICD-11) beta draft was recently criticized, and an argument was made for its removal to "avoid a waste of public resources." However, these misleading statements are believed to be based on under estimation of this ever-growing problem. Such claims may endanger public health and the psychosocial well-being of affected individuals. Thus, the seriousness of the problem was briefly emphasized in our response paper. We provided an overview of how debates of this kind were developed in our region. In addition, we addressed the arguments made on research and children's rights. The accusation that GD exerts negative impacts on children's freedom and stigmatizes healthy gamers may arise from a false belief that this new digital media is benign or not addictive. Such statements could be true in some, but not all, cases. Unwillingness to recognize the addictive potential of gaming, as well as insistence on treating GD simply as an individual problem, are reminiscent of the era in which alcoholism was viewed as a personality problem. These dangerous views place affected individuals at greater health risk and further stigmatize them. Formalization of the disorder is also expected to help in standardization of research and treatment in the field. The inclusion of GD in the upcoming ICD-11 is a responsible step in the right direction.
将游戏障碍(GD)标准纳入国际疾病分类第 11 次修订版(ICD-11)的 beta 草案最近受到了批评,并有人提出将其删除,以“避免浪费公共资源”。然而,这些误导性的说法被认为是基于对这个不断增长的问题的低估。这些说法可能危及公众健康和受影响个人的社会心理健康。因此,我们在回应论文中简要强调了问题的严重性。我们概述了这种类型的辩论在我们地区是如何发展的。此外,我们还讨论了在研究和儿童权利方面提出的论点。GD 对儿童自由产生负面影响并污名化健康游戏者的指控可能源于一种错误的信念,即这种新的数字媒体是良性的或不易上瘾的。在某些情况下,这种说法可能是正确的,但并非所有情况都是如此。不愿承认游戏的成瘾潜力,以及坚持将 GD 简单地视为个人问题,让人想起将酗酒视为人格问题的时代。这些危险的观点使受影响的个人面临更大的健康风险,并进一步污名化他们。该疾病的正式化也有望有助于该领域的研究和治疗标准化。将 GD 纳入即将出台的 ICD-11 是朝着正确方向迈出的负责任的一步。