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本文引用的文献

1
Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal.学者关于世界卫生组织 ICD-11 游戏障碍提案的公开辩论文件。
J Behav Addict. 2017 Sep 1;6(3):267-270. doi: 10.1556/2006.5.2016.088. Epub 2016 Dec 30.
2
Pokémon GO-A New Distraction for Drivers and Pedestrians.《精灵宝可梦Go》——司机和行人的新干扰因素。
JAMA Intern Med. 2016 Dec 1;176(12):1865-1866. doi: 10.1001/jamainternmed.2016.6274.
3
Emerging association between addictive gaming and attention-deficit/hyperactivity disorder.成瘾性游戏与注意缺陷多动障碍之间新出现的关联。
Curr Psychiatry Rep. 2012 Oct;14(5):590-7. doi: 10.1007/s11920-012-0311-x.
4
The association between online gaming, social phobia, and depression: an internet survey.网络游戏、社交恐惧症和抑郁症之间的关联:一项网络调查。
BMC Psychiatry. 2012 Jul 28;12:92. doi: 10.1186/1471-244X-12-92.
5
Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population.大型多人在线角色扮演游戏:在法国成年人群中比较成瘾者和非成瘾者在线招募游戏玩家的特征。
BMC Psychiatry. 2011 Aug 26;11:144. doi: 10.1186/1471-244X-11-144.
6
Sadness, suicide, and their association with video game and internet overuse among teens: results from the youth risk behavior survey 2007 and 2009.青少年的悲伤、自杀及其与视频游戏和互联网过度使用的关系:来自 2007 年和 2009 年青少年风险行为调查的结果。
Suicide Life Threat Behav. 2011 Jun;41(3):307-15. doi: 10.1111/j.1943-278X.2011.00030.x. Epub 2011 Apr 4.
7
Pathological video game use among youths: a two-year longitudinal study.青少年病理性电子游戏使用:一项为期两年的纵向研究。
Pediatrics. 2011 Feb;127(2):e319-29. doi: 10.1542/peds.2010-1353. Epub 2011 Jan 17.
8
A new case of fatal pulmonary thromboembolism associated with prolonged sitting at computer in Korea.韩国出现一例与长时间久坐电脑前相关的致命性肺血栓栓塞新病例。
Yonsei Med J. 2004 Apr 30;45(2):349-51. doi: 10.3349/ymj.2004.45.2.349.
9
Linking obesity and activity level with children's television and video game use.将肥胖及活动水平与儿童观看电视和玩电子游戏的行为联系起来。
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权衡游戏障碍中的偏见与事实:酒精使用障碍的存在是否会污名化健康饮酒者或阻碍科学研究?

Balancing between prejudice and fact for Gaming Disorder: Does the existence of alcohol use disorder stigmatize healthy drinkers or impede scientific research?

机构信息

1 Department of Psychiatry, Uijeongbu St. Mary's Hospital, College of Medicine, The Catholic University of Korea , Seoul, South Korea.

2 Department of Social Work, Faculty of Arts and Social Sciences, National University of Singapore , Singapore.

出版信息

J Behav Addict. 2017 Sep 1;6(3):302-305. doi: 10.1556/2006.6.2017.047. Epub 2017 Aug 17.

DOI:10.1556/2006.6.2017.047
PMID:28816518
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5700722/
Abstract

The inclusion of Gaming Disorder (GD) criteria in the 11th Revision of the International Classification of Diseases (ICD-11) beta draft was recently criticized, and an argument was made for its removal to "avoid a waste of public resources." However, these misleading statements are believed to be based on under estimation of this ever-growing problem. Such claims may endanger public health and the psychosocial well-being of affected individuals. Thus, the seriousness of the problem was briefly emphasized in our response paper. We provided an overview of how debates of this kind were developed in our region. In addition, we addressed the arguments made on research and children's rights. The accusation that GD exerts negative impacts on children's freedom and stigmatizes healthy gamers may arise from a false belief that this new digital media is benign or not addictive. Such statements could be true in some, but not all, cases. Unwillingness to recognize the addictive potential of gaming, as well as insistence on treating GD simply as an individual problem, are reminiscent of the era in which alcoholism was viewed as a personality problem. These dangerous views place affected individuals at greater health risk and further stigmatize them. Formalization of the disorder is also expected to help in standardization of research and treatment in the field. The inclusion of GD in the upcoming ICD-11 is a responsible step in the right direction.

摘要

将游戏障碍(GD)标准纳入国际疾病分类第 11 次修订版(ICD-11)的 beta 草案最近受到了批评,并有人提出将其删除,以“避免浪费公共资源”。然而,这些误导性的说法被认为是基于对这个不断增长的问题的低估。这些说法可能危及公众健康和受影响个人的社会心理健康。因此,我们在回应论文中简要强调了问题的严重性。我们概述了这种类型的辩论在我们地区是如何发展的。此外,我们还讨论了在研究和儿童权利方面提出的论点。GD 对儿童自由产生负面影响并污名化健康游戏者的指控可能源于一种错误的信念,即这种新的数字媒体是良性的或不易上瘾的。在某些情况下,这种说法可能是正确的,但并非所有情况都是如此。不愿承认游戏的成瘾潜力,以及坚持将 GD 简单地视为个人问题,让人想起将酗酒视为人格问题的时代。这些危险的观点使受影响的个人面临更大的健康风险,并进一步污名化他们。该疾病的正式化也有望有助于该领域的研究和治疗标准化。将 GD 纳入即将出台的 ICD-11 是朝着正确方向迈出的负责任的一步。