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杜氏肌营养不良症患者从虚拟现实到自然环境的运动学习。

Motor learning from virtual reality to natural environments in individuals with Duchenne muscular dystrophy.

作者信息

Quadrado Virgínia Helena, Silva Talita Dias da, Favero Francis Meire, Tonks James, Massetti Thais, Monteiro Carlos Bandeira de Mello

机构信息

a Department of Physical Therapy, Speech and Occupational Therapy , University of São Paulo , São Paulo , Brazil.

b School of Arts, Sciences and Humanities , University of São Paulo , São Paulo , Brazil.

出版信息

Disabil Rehabil Assist Technol. 2019 Jan;14(1):12-20. doi: 10.1080/17483107.2017.1389998. Epub 2017 Nov 10.

DOI:10.1080/17483107.2017.1389998
PMID:29124971
Abstract

PURPOSE

To examine whether performance improvements in the virtual environment generalize to the natural environment.

STUDY DESIGN

we had 64 individuals, 32 of which were individuals with DMD and 32 were typically developing individuals.

METHODS

The groups practiced two coincidence timing tasks. In the more tangible button-press task, the individuals were required to 'intercept' a falling virtual object at the moment it reached the interception point by pressing a key on the computer. In the more abstract task, they were instructed to 'intercept' the virtual object by making a hand movement in a virtual environment using a webcam.

RESULTS AND CONCLUSIONS

For individuals with DMD, conducting a coincidence timing task in a virtual environment facilitated transfer to the real environment. However, we emphasize that a task practiced in a virtual environment should have higher rates of difficulties than a task practiced in a real environment. IMPLICATIONS FOR REHABILITATION Virtual environments can be used to promote improved performance in ?real-world? environments. Virtual environments offer the opportunity to create paradigms similar ?real-life? tasks, however task complexity and difficulty levels can be manipulated, graded and enhanced to increase likelihood of success in transfer of learning and performance. Individuals with DMD, in particular, showed immediate performance benefits after using virtual reality.

摘要

目的

研究在虚拟环境中表现的提升是否能推广到自然环境中。

研究设计

我们招募了64名个体,其中32名是杜氏肌营养不良症患者,32名是发育正常的个体。

方法

两组人员都练习两项同步计时任务。在更具体的按键任务中,个体需要在虚拟物体到达拦截点的瞬间按下电脑上的按键来“拦截”它。在更抽象的任务中,他们被要求通过使用网络摄像头在虚拟环境中移动手部来“拦截”虚拟物体。

结果与结论

对于杜氏肌营养不良症患者,在虚拟环境中进行同步计时任务有助于向真实环境的迁移。然而,我们强调在虚拟环境中练习的任务应该比在真实环境中练习的任务具有更高的难度。对康复的启示:虚拟环境可用于促进在“现实世界”环境中的表现提升。虚拟环境提供了创建类似于“现实生活”任务的范例的机会,然而任务的复杂性和难度级别可以被操纵、分级和提高,以增加学习和表现迁移成功的可能性。特别是杜氏肌营养不良症患者,在使用虚拟现实后表现立即得到改善。

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