Ben-Sadoun Grégory, Manera Valeria, Alvarez Julian, Sacco Guillaume, Robert Philippe
CoBTeK Lab - Cognition Behaviour Technology, Université Côte d'Azur, Nice, France.
Association Innovation Alzheimer - Autism - Affect, Nice, France.
Front Aging Neurosci. 2018 Feb 2;10:13. doi: 10.3389/fnagi.2018.00013. eCollection 2018.
The use of Serious Games (SG) in the health domain is expanding. In the field of Neurodegenerative Diseases (ND) such as Alzheimer's Disease, SG are currently employed to provide alternative solutions for patients' treatment, stimulation, and rehabilitation. The design of SG for people with ND implies collaborations between professionals in ND and professionals in SG design. As the field is quite young, professionals specialized in both ND and SG are still rare, and recommendations for the design of SG for people with ND are still missing. This perspective paper aims to provide recommendations in terms of ergonomic choices for the design of SG aiming at stimulating people with ND, starting from the existing SG already tested in this population: "MINWii", "Kitchen and Cooking", and "X-Torp". We propose to rely on nine ergonomic criteria: eight ergonomic criteria inspired by works in the domain of office automation: Compatibility, Guidance, Workload, Adaptability, Consistency, Significance of codes, Explicit control and Error management; and one ergonomic criterion related to videogame: the game rules. Perspectives derived from this proposal are also discussed.
严肃游戏(SG)在健康领域的应用正在不断扩展。在诸如阿尔茨海默病等神经退行性疾病(ND)领域,目前严肃游戏被用于为患者的治疗、刺激和康复提供替代解决方案。为神经退行性疾病患者设计严肃游戏意味着神经退行性疾病专业人员与严肃游戏设计专业人员之间的合作。由于该领域尚不成熟,同时具备神经退行性疾病和严肃游戏专业知识的专业人员仍然很少,并且针对神经退行性疾病患者的严肃游戏设计建议也仍然缺失。这篇观点论文旨在从已在该人群中测试过的现有严肃游戏:“MINWii”、“厨房与烹饪”和“X-Torp”出发,就旨在刺激神经退行性疾病患者的严肃游戏设计的人体工程学选择提供建议。我们建议依据九条人体工程学标准:八条源自办公自动化领域著作的人体工程学标准:兼容性、引导性、工作量、适应性、一致性、代码重要性、明确控制和错误管理;以及一条与电子游戏相关的人体工程学标准:游戏规则。还讨论了从该提议得出的观点。