Physical Education and Sport Science, Soochow University, Suzhou, Jiangsu Province, 215021, China.
School of Physical Education & Health Care, East China Normal University, Shanghai, Shanghai, 200241, China.
Neurosurg Rev. 2023 Jul 6;46(1):167. doi: 10.1007/s10143-023-02061-w.
This review is aimed to assess the effectiveness of virtual reality (VR) games on cognition, mobility, and emotion in elderly stroke patients. We selected relevant articles from eight databases from 2011 to 2022 and extracted articles on cognitive ability (general cognition, mini-mental state examination (MMSE), Montreal cognitive assessment (MoCA) et al.), mobility (modified Barthel index (MBI), Fugl-Meyer assessment (FMA), Berg balance scale (BBS), functional independence measure motor (FIM MOT)), and emotion (depression/anxiety). Twenty-nine studies including 1311 participants were included in the analysis. In the results, virtual reality games were more effective in improving overall cognitive function in stroke patients compared to conventional therapies. In addition, the intervention group in the MMSE (SMD = 0.6, 95%CI = 0.26-0.95, P = 0.0007), MoCA (MD = 1.97, 95%CI = 1.3-2.64, P < 0.00001), and attention test (MD = 0.25, 95% CI = 0.01-0.49, P < 0.00001) scores were also higher. In terms of physical function, MBI (SMD = 0.61, 95%CI = 0.14-1.08, P = 0.01), FMA (SMD = 0.47, 95%CI = 0.02-0.93, P = 0.04), BBS (SMD = 0.78, 95%CI = 0.42-1.15, P < 0.0001), and FIM MOT (MD = 5.87, 95%CI = 2.57-9.17, P = 0.0005) indicators showed better results. It is also observed that virtual reality games can effectively relieve depression and improve mental health in stroke patients. Sports game training, especially with VR equipment, had a positive impact on improving the cognitive performance, mobility, and emotional state of stroke patients compared to a control group. Although the improvement in cognitive ability is relatively low, the effect of improving physical activity and depression is obvious.
本综述旨在评估虚拟现实 (VR) 游戏对老年脑卒中患者认知、移动能力和情绪的影响。我们从 2011 年至 2022 年的 8 个数据库中选择了相关文章,并提取了关于认知能力(一般认知、简易精神状态检查 (MMSE)、蒙特利尔认知评估 (MoCA) 等)、移动能力(改良巴氏指数 (MBI)、Fugl-Meyer 评估 (FMA)、伯格平衡量表 (BBS)、功能性独立测量运动 (FIM MOT)) 和情绪(抑郁/焦虑)的文章。共纳入 29 项研究,包含 1311 名参与者。结果显示,与传统疗法相比,VR 游戏更能有效提高脑卒中患者的整体认知功能。此外,在 MMSE(SMD=0.6,95%CI=0.26-0.95,P=0.0007)、MoCA(MD=1.97,95%CI=1.3-2.64,P<0.00001)和注意力测验(MD=0.25,95%CI=0.01-0.49,P<0.00001)评分方面,干预组的分数也更高。在身体功能方面,MBI(SMD=0.61,95%CI=0.14-1.08,P=0.01)、FMA(SMD=0.47,95%CI=0.02-0.93,P=0.04)、BBS(SMD=0.78,95%CI=0.42-1.15,P<0.0001)和 FIM MOT(MD=5.87,95%CI=2.57-9.17,P=0.0005)等指标的结果也更好。此外,虚拟现实游戏还可以有效缓解脑卒中患者的抑郁症状,改善心理健康。与对照组相比,运动游戏训练,尤其是结合 VR 设备进行的训练,对改善脑卒中患者的认知表现、移动能力和情绪状态有积极影响。虽然认知能力的提高相对较低,但改善身体活动和抑郁的效果明显。