• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

有无髌下绷带的电子游戏训练对老年女性跌倒者活动能力和步速的影响

The Influence of Video Game Training with and without Subpatelar Bandage in Mobility and Gait Speed on Elderly Female Fallers.

作者信息

de Carvalho Isabela Feitosa, Leme Gianluca Loyolla Montanari, Scheicher Marcos Eduardo

机构信息

Human Development and Technologies, UNESP, Rio Claro, SP, Brazil.

Physical Therapy, UNESP, Marília, SP, Brazil.

出版信息

J Aging Res. 2018 Mar 26;2018:9415093. doi: 10.1155/2018/9415093. eCollection 2018.

DOI:10.1155/2018/9415093
PMID:29796315
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5896240/
Abstract

OBJECTIVES

The aim of the study was to investigate the effect of balance training with Nintendo Wii technology, with and without the use of additional sensory information (subpatellar bandage), in the functional mobility and gait speed of elderly female fallers.

METHODS

Twenty elderly women were divided into two groups: group I: trained with the use of the Nintendo Wii; group II: trained using the Nintendo Wii and the addition of sensory information (subpatellar bandage). The functional mobility was assessed with the test (TUG) and gait speed with the 10 m test. The tests were carried out with and without the use of the subpatellar bandage. The training was carried out within sessions of 30 minutes, twice a week, using three different games (, , and ).

RESULTS

There was an increase in the gait speed and a decrease in the TUG time in both groups, independently of the sensory condition used ( < 0.05). In the short term, the subpatellar bandage improved the TUG time ( < 0.05) and the gait speed ( < 0.01).

CONCLUSION

The training for postural balance with virtual reality was effective for improving functional mobility and gait speed of elderly female fallers. The subpatellar bandage did not maximize the effect of training.

摘要

目的

本研究旨在调查使用任天堂Wii技术进行平衡训练,无论是否使用额外的感觉信息(髌下绷带),对老年女性跌倒者功能活动能力和步速的影响。

方法

20名老年女性被分为两组:第一组:使用任天堂Wii进行训练;第二组:使用任天堂Wii并添加感觉信息(髌下绷带)进行训练。功能活动能力用定时起立行走测试(TUG)评估,步速用10米测试评估。测试在使用和不使用髌下绷带的情况下进行。训练在每周两次、每次30分钟的时间段内进行,使用三种不同的游戏(未提及游戏名称)。

结果

两组的步速均增加,TUG时间均减少,与所使用的感觉条件无关(P<0.05)。短期内,髌下绷带改善了TUG时间(P<0.05)和步速(P<0.01)。

结论

虚拟现实姿势平衡训练对改善老年女性跌倒者的功能活动能力和步速有效。髌下绷带并未使训练效果最大化。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/213e/5896240/2cbe412dabd5/JAR2018-9415093.004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/213e/5896240/9175ca91af88/JAR2018-9415093.001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/213e/5896240/6feee3331465/JAR2018-9415093.002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/213e/5896240/13bb33d744f3/JAR2018-9415093.003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/213e/5896240/2cbe412dabd5/JAR2018-9415093.004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/213e/5896240/9175ca91af88/JAR2018-9415093.001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/213e/5896240/6feee3331465/JAR2018-9415093.002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/213e/5896240/13bb33d744f3/JAR2018-9415093.003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/213e/5896240/2cbe412dabd5/JAR2018-9415093.004.jpg

相似文献

1
The Influence of Video Game Training with and without Subpatelar Bandage in Mobility and Gait Speed on Elderly Female Fallers.有无髌下绷带的电子游戏训练对老年女性跌倒者活动能力和步速的影响
J Aging Res. 2018 Mar 26;2018:9415093. doi: 10.1155/2018/9415093. eCollection 2018.
2
Erratum.勘误
Mult Scler. 2016 Oct;22(12):NP9-NP11. doi: 10.1177/1352458515585718. Epub 2015 Jun 3.
3
Effects of Nintendo Wii-Fit video games on balance in children with mild cerebral palsy.任天堂Wii Fit视频游戏对轻度脑瘫儿童平衡能力的影响。
Pediatr Int. 2016 Oct;58(10):1042-1050. doi: 10.1111/ped.12942. Epub 2016 Aug 23.
4
The effects of the Nintendo™ Wii Fit on gait, balance, and quality of life in individuals with incomplete spinal cord injury.任天堂Wii Fit对不完全性脊髓损伤患者步态、平衡及生活质量的影响。
J Spinal Cord Med. 2015 Nov;38(6):777-83. doi: 10.1179/2045772314Y.0000000296. Epub 2015 Jan 23.
5
Feasibility, safety, acceptability, and functional outcomes of playing Nintendo Wii Fit Plus for frail older adults: A randomized feasibility clinical trial.衰弱老年人玩任天堂 Wii Fit Plus 的可行性、安全性、可接受性和功能结果:一项随机可行性临床试验。
Maturitas. 2018 Dec;118:20-28. doi: 10.1016/j.maturitas.2018.10.002. Epub 2018 Oct 4.
6
A patellar bandage improves mobility but not static balance in elderly female fallers.髌骨绷带可改善老年女性跌倒者的活动能力,但不能改善其静态平衡。
J Bodyw Mov Ther. 2018 Apr;22(2):482-486. doi: 10.1016/j.jbmt.2017.05.012. Epub 2017 May 31.
7
Effects of Nintendo Wii fit game training on balance among Lebanese older adults.任天堂 Wii fit 游戏训练对黎巴嫩老年人平衡能力的影响。
Aging Clin Exp Res. 2020 Nov;32(11):2271-2278. doi: 10.1007/s40520-019-01425-x. Epub 2019 Dec 4.
8
Assessment of postural balance in community-dwelling older adults - methodological aspects and effects of biofeedback-based Nintendo Wii training.社区居住老年人姿势平衡的评估——基于生物反馈的任天堂Wii训练的方法学方面及效果
Dan Med J. 2014 Jan;61(1):B4775.
9
Feasibility of training using full immersion virtual reality video game in young stroke survivor: A case report.沉浸式虚拟现实视频游戏训练对年轻脑卒中幸存者的可行性:1 例报告。
NeuroRehabilitation. 2021;48(1):1-8. doi: 10.3233/NRE-201501.
10
Effectiveness of a low-cost virtual reality system for children with developmental delay: a preliminary randomised single-blind controlled trial.低成本虚拟现实系统对发育迟缓儿童的疗效:一项初步的随机单盲对照试验。
Physiotherapy. 2012 Sep;98(3):189-95. doi: 10.1016/j.physio.2012.06.003. Epub 2012 Jul 31.

引用本文的文献

1
Comparison of the complementary therapeutic effects of Neurodevelopmental Treatment Approach-Bobath and Nintendo Wii Fit Balance-based video games on static balance, functional activities, and game scores in children with cerebral palsy: A case-control study.神经发育治疗法-博巴斯疗法与基于任天堂Wii Fit平衡游戏对脑瘫患儿静态平衡、功能活动及游戏得分的辅助治疗效果比较:一项病例对照研究
Turk J Phys Med Rehabil. 2025 May 27;71(2):237-249. doi: 10.5606/tftrd.2025.12897. eCollection 2025 Jun.
2
Virtual and augmented reality applications to improve older adults' quality of life: A systematic mapping review and future directions.虚拟现实和增强现实应用改善老年人生活质量:一项系统映射综述及未来方向
Digit Health. 2022 Oct 31;8:20552076221132099. doi: 10.1177/20552076221132099. eCollection 2022 Jan-Dec.
3

本文引用的文献

1
A patellar bandage improves mobility but not static balance in elderly female fallers.髌骨绷带可改善老年女性跌倒者的活动能力,但不能改善其静态平衡。
J Bodyw Mov Ther. 2018 Apr;22(2):482-486. doi: 10.1016/j.jbmt.2017.05.012. Epub 2017 May 31.
2
Virtual reality for stroke rehabilitation.用于中风康复的虚拟现实技术。
Cochrane Database Syst Rev. 2017 Nov 20;11(11):CD008349. doi: 10.1002/14651858.CD008349.pub4.
3
Individual differences in brainstem and basal ganglia structure predict postural control and balance loss in young and older adults.
Characteristics of Physical Exercise Programs for Older Adults in Latin America: A Systematic Review of Randomized Controlled Trials.拉丁美洲老年人体育锻炼项目的特征:一项随机对照试验的系统综述。
Int J Environ Res Public Health. 2021 Mar 10;18(6):2812. doi: 10.3390/ijerph18062812.
4
The Effectiveness of Virtual Reality Rehabilitation in Patients with Knee and Hip Osteoarthritis.虚拟现实康复对膝关节和髋关节骨关节炎患者的有效性
J Clin Med. 2020 Aug 14;9(8):2639. doi: 10.3390/jcm9082639.
脑干和基底神经节结构的个体差异可预测年轻人和老年人的姿势控制及平衡能力丧失。
Neurobiol Aging. 2017 Feb;50:47-59. doi: 10.1016/j.neurobiolaging.2016.10.024. Epub 2016 Nov 1.
4
Effects of strength and balance training on the mobility, fear of falling and grip strength of elderly female fallers.力量与平衡训练对老年女性跌倒者活动能力、跌倒恐惧及握力的影响。
J Bodyw Mov Ther. 2015 Oct;19(4):646-50. doi: 10.1016/j.jbmt.2014.11.013. Epub 2014 Dec 5.
5
Effectiveness of Exergaming Training in Reducing Risk and Incidence of Falls in Frail Older Adults With a History of Falls.运动游戏训练对降低有跌倒史的体弱老年人跌倒风险及发生率的有效性。
Arch Phys Med Rehabil. 2015 Dec;96(12):2096-102. doi: 10.1016/j.apmr.2015.08.427. Epub 2015 Sep 7.
6
Aging associated changes in the motor control of ankle movements in the brain.大脑中与衰老相关的踝关节运动控制变化。
Neurobiol Aging. 2014 Oct;35(10):2222-2229. doi: 10.1016/j.neurobiolaging.2014.04.013. Epub 2014 Apr 19.
7
Effects of balance training using a virtual-reality system in older fallers.虚拟现实系统平衡训练对老年跌倒者的影响。
Clin Interv Aging. 2013;8:257-63. doi: 10.2147/CIA.S41453. Epub 2013 Feb 28.
8
Discriminative ability and predictive validity of the timed up and go test in identifying older people who fall: systematic review and meta-analysis.计时起立行走测试在识别老年人跌倒方面的区分能力和预测效度:系统评价和荟萃分析。
J Am Geriatr Soc. 2013 Feb;61(2):202-8. doi: 10.1111/jgs.12106. Epub 2013 Jan 25.
9
Effects of interactive video-game based system exercise on the balance of the elderly.基于互动视频游戏系统的锻炼对老年人平衡能力的影响。
Gait Posture. 2013 Apr;37(4):511-5. doi: 10.1016/j.gaitpost.2012.09.003. Epub 2012 Nov 21.
10
Changes in balance in older adults based on use of physical therapy vs the Wii Fit gaming system: a preliminary study.基于物理治疗与 Wii Fit 游戏系统使用对老年人平衡能力的改变:一项初步研究。
Physiotherapy. 2012 Sep;98(3):211-6. doi: 10.1016/j.physio.2011.02.004. Epub 2011 Apr 29.