de Carvalho Isabela Feitosa, Leme Gianluca Loyolla Montanari, Scheicher Marcos Eduardo
Human Development and Technologies, UNESP, Rio Claro, SP, Brazil.
Physical Therapy, UNESP, Marília, SP, Brazil.
J Aging Res. 2018 Mar 26;2018:9415093. doi: 10.1155/2018/9415093. eCollection 2018.
The aim of the study was to investigate the effect of balance training with Nintendo Wii technology, with and without the use of additional sensory information (subpatellar bandage), in the functional mobility and gait speed of elderly female fallers.
Twenty elderly women were divided into two groups: group I: trained with the use of the Nintendo Wii; group II: trained using the Nintendo Wii and the addition of sensory information (subpatellar bandage). The functional mobility was assessed with the test (TUG) and gait speed with the 10 m test. The tests were carried out with and without the use of the subpatellar bandage. The training was carried out within sessions of 30 minutes, twice a week, using three different games (, , and ).
There was an increase in the gait speed and a decrease in the TUG time in both groups, independently of the sensory condition used ( < 0.05). In the short term, the subpatellar bandage improved the TUG time ( < 0.05) and the gait speed ( < 0.01).
The training for postural balance with virtual reality was effective for improving functional mobility and gait speed of elderly female fallers. The subpatellar bandage did not maximize the effect of training.
本研究旨在调查使用任天堂Wii技术进行平衡训练,无论是否使用额外的感觉信息(髌下绷带),对老年女性跌倒者功能活动能力和步速的影响。
20名老年女性被分为两组:第一组:使用任天堂Wii进行训练;第二组:使用任天堂Wii并添加感觉信息(髌下绷带)进行训练。功能活动能力用定时起立行走测试(TUG)评估,步速用10米测试评估。测试在使用和不使用髌下绷带的情况下进行。训练在每周两次、每次30分钟的时间段内进行,使用三种不同的游戏(未提及游戏名称)。
两组的步速均增加,TUG时间均减少,与所使用的感觉条件无关(P<0.05)。短期内,髌下绷带改善了TUG时间(P<0.05)和步速(P<0.01)。
虚拟现实姿势平衡训练对改善老年女性跌倒者的功能活动能力和步速有效。髌下绷带并未使训练效果最大化。