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“慢性病护理智能手机应用程序”对护生知识、自我效能感及学习体验的开发与评估

Development and Evaluation of "Chronic Illness Care Smartphone Apps" on Nursing Students' Knowledge, Self-efficacy, and Learning Experience.

作者信息

Kang Jiyoung, Suh Eunyoung E

机构信息

Author Affiliations: College of Nursing (Ms Kang), Research Institute of Nursing Science (Dr Suh), Seoul National University, Republic of Korea.

出版信息

Comput Inform Nurs. 2018 Nov;36(11):550-559. doi: 10.1097/CIN.0000000000000447.

Abstract

This study developed smartphone-based virtual experiential nursing applications to care for patients with chronic illness, especially patients with hypertension and diabetes, and evaluated the effect of the applications on nursing students' knowledge, self-efficacy, and learning experiences. Applications using gamification elements were developed according to the steps of assessment, design, development, implementation, and evaluation. Knowledge and self-efficacy were assessed via questionnaires, while learning experiences were assessed via six focus group interviews after the applications were used for 1 week. Quantitative data were analyzed using descriptive analysis, χ test, Fisher's exact test, t test for the homogeneity of participants (experimental, 49; control, 43), an independent t test, and a paired t test for effectiveness in each group. Qualitative data were analyzed using qualitative thematic analysis. Knowledge on hypertension (t = 4.41, P < .001) and diabetes (t = 2.45, P < .009), as well as self-efficacy for hypertension (t = 3.08, P < .002) and diabetes (t = 1.75, P < .043), significantly improved in the experimental group compared to the control group. Students may use the applications as complementary learning resources without the limitations of time and space, and students were satisfied overall with their use. The chronic illness care smartphone applications are effective learning resources that assist students in assessing patients' health problems and implementing nursing care plans to improve patient conditions.

摘要

本研究开发了基于智能手机的虚拟体验式护理应用程序,用于照顾慢性病患者,尤其是高血压和糖尿病患者,并评估了这些应用程序对护理专业学生的知识、自我效能感和学习体验的影响。根据评估、设计、开发、实施和评估步骤,开发了使用游戏化元素的应用程序。通过问卷调查评估知识和自我效能感,在应用程序使用1周后,通过6次焦点小组访谈评估学习体验。定量数据采用描述性分析、χ检验、Fisher精确检验、参与者同质性t检验(实验组49人,对照组43人)、独立t检验和每组有效性配对t检验进行分析。定性数据采用定性主题分析。与对照组相比,实验组在高血压知识(t = 4.41,P < .001)、糖尿病知识(t = 2.45,P < .009)以及高血压自我效能感(t = 3.08,P < .002)和糖尿病自我效能感(t = 1.75,P < .043)方面有显著改善。学生可以将这些应用程序作为补充学习资源,不受时间和空间的限制,并且学生总体上对其使用感到满意。慢性病护理智能手机应用程序是有效的学习资源,可帮助学生评估患者的健康问题并实施护理计划以改善患者状况。

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