Wang Yihan, Matz-Costa Christina, Miller Julie, Carr Dawn C, Kohlbacher Florian
School of Social Work, Boston College, Chestnut Hill, Massachusetts.
AgeLab, Massachusetts Institute of Technology, Cambridge.
Innov Aging. 2018 Nov 12;2(3):igy027. doi: 10.1093/geroni/igy027. eCollection 2018 Sep.
Mobile phone use is increasing among older adults, yet few studies have examined how the various purposes for which mobile phones are used affect loneliness and through what mechanisms. This study aims to address the gap by examining if different uses and gratifications of mobile phone are associated with loneliness and whether there is a mediation effect through face-to-face social interaction.
Participants included 1,318 mobile phone users drawn from a national probability sample of Japanese middle-aged (65% aged 40-64 years) and older adults (35% aged 65 years or older) in 2011. Ordinary Least Squares regression and mediation analyses were used.
Regression analyses revealed that using a mobile phone for sociability purposes was associated with decreased loneliness ( = -0.10, < .001), while using it for the purposes of entertainment/passing time was associated with increased loneliness ( = 0.04, < .01); some effects varied by age and mobile phone feature use. Further, sociability was associated with increased face-to-face social interaction, which was, in turn, associated with reduced loneliness. Passing time, however, was related to reduced face-to-face interaction and, in turn, an increased sense of loneliness.
Although it is not possible to determine causality from this cross-sectional design, it is possible that the various purposes for which mobile phones are used (specifically sociability and passing time) partially affect loneliness through their effects on either increasing or decreasing face-to-face social interaction. Recommendations for enhancing positive and reducing negative effects of mobile phone usage are discussed.
老年人使用手机的情况日益增多,但很少有研究探讨使用手机的各种目的如何影响孤独感以及通过何种机制产生影响。本研究旨在通过考察手机的不同使用方式和满足感是否与孤独感相关联,以及是否存在通过面对面社交互动的中介效应来填补这一空白。
参与者包括2011年从日本全国概率样本中抽取的1318名手机用户,其中中年人群(65%年龄在40 - 64岁之间)和老年人群(35%年龄在65岁及以上)。采用普通最小二乘法回归和中介分析。
回归分析显示,出于社交目的使用手机与孤独感降低相关(β = -0.10,p <.001),而出于娱乐/打发时间目的使用手机与孤独感增加相关(β = 0.04,p <.01);某些效应因年龄和手机功能使用情况而异。此外,社交性与面对面社交互动增加相关,而面对面社交互动增加又与孤独感降低相关。然而,打发时间与面对面互动减少相关,进而与孤独感增强相关。
尽管从这种横断面设计无法确定因果关系,但手机的各种使用目的(特别是社交性和打发时间)可能通过对增加或减少面对面社交互动的影响而部分影响孤独感。文中讨论了增强手机使用的积极影响和减少负面影响的建议。