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玩超级马里奥可增强老年人的眼球运动抑制能力并增加额叶眼区灰质。

Playing Super Mario increases oculomotor inhibition and frontal eye field grey matter in older adults.

作者信息

Diarra Moussa, Zendel Benjamin Rich, Benady-Chorney Jessica, Blanchette Caroll-Ann, Lepore Franco, Peretz Isabelle, Belleville Sylvie, West Greg L

机构信息

Centre de Recherche en Neuropsychologie et Cogntion, University of Montreal, Pavillon Marie-Victorin 90, Avenue Vincent d'Indy, Montreal, QC, H2V 2S9, Canada.

Institut universitaire de gériatrie de Montréal, Montreal, QC, Canada.

出版信息

Exp Brain Res. 2019 Mar;237(3):723-733. doi: 10.1007/s00221-018-5453-6. Epub 2018 Dec 15.

Abstract

Aging is associated with cognitive decline and decreased capacity to inhibit distracting information. Video game training holds promise to increase inhibitory mechanisms in older adults. In the current study, we tested the impact of 3D-platform video game training on performance in an antisaccade task and on related changes in grey matter within the frontal eye fields (FEFs) of older adults. An experimental group (VID group) engaged in 3D-platform video game training over a period of 6 months, while an active control group was trained on piano lessons (MUS group), and a no-contact control group did not participate in any intervention (CON group). Increased performance in oculomotor inhibition, as measured by the antisaccade task, and increased grey matter in the right FEF was observed uniquely in the VID group. These results demonstrate that 3D-platform video game training can improve inhibitory control known to decline with age.

摘要

衰老与认知能力下降以及抑制干扰信息的能力降低有关。电子游戏训练有望增强老年人的抑制机制。在本研究中,我们测试了3D平台电子游戏训练对老年人反扫视任务表现以及额叶眼区(FEF)灰质相关变化的影响。一个实验组(视频游戏组)进行了为期6个月的3D平台电子游戏训练,而一个积极对照组接受了钢琴课训练(音乐组),一个无接触对照组未参与任何干预(对照组)。仅在视频游戏组中观察到,通过反扫视任务测量的眼动抑制能力提高,以及右侧FEF灰质增加。这些结果表明,3D平台电子游戏训练可以改善已知会随年龄下降的抑制控制能力。

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