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Bidirectional predictions between Internet addiction and probable depression among Chinese adolescents.互联网成瘾与中国青少年抑郁的双向预测。
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2
Video game addiction in emerging adulthood: Cross-sectional evidence of pathology in video game addicts as compared to matched healthy controls.成年初期的电子游戏成瘾:与匹配的健康对照组相比,电子游戏成瘾者存在病理特征的横断面证据。
J Affect Disord. 2018 Jan 1;225:265-272. doi: 10.1016/j.jad.2017.08.045. Epub 2017 Aug 18.
3
Internet gaming disorder: Trends in prevalence 1998-2016.网络成瘾障碍:1998 - 2016年患病率趋势
Addict Behav. 2017 Dec;75:17-24. doi: 10.1016/j.addbeh.2017.06.010. Epub 2017 Jun 16.
4
There is an app for that! The current state of mobile applications (apps) for DSM-5 obsessive-compulsive disorder, posttraumatic stress disorder, anxiety and mood disorders.有一款针对此的应用程序!用于《精神疾病诊断与统计手册》第五版(DSM-5)中强迫症、创伤后应激障碍、焦虑症和情绪障碍的移动应用程序(应用)的当前状况。
Depress Anxiety. 2017 Jun;34(6):526-539. doi: 10.1002/da.22657. Epub 2017 Jun 1.
5
Psychometric properties of the Chinese Internet Gaming Disorder Scale.中文互联网游戏障碍量表的心理测量特性。
Addict Behav. 2017 Nov;74:20-26. doi: 10.1016/j.addbeh.2017.05.031. Epub 2017 May 25.
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Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people.网络游戏动机问卷:其心理测量特性及与中国人网络成瘾障碍症状的相关性
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Potential impact of internet addiction and protective psychosocial factors onto depression among Hong Kong Chinese adolescents - direct, mediation and moderation effects.网络成瘾及心理社会保护因素对香港华裔青少年抑郁的潜在影响——直接、中介和调节效应
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Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 Criteria.使用自我报告的《精神疾病诊断与统计手册》第五版标准的成年网络游戏障碍患者的特征与精神症状
Psychiatry Investig. 2016 Jan;13(1):58-66. doi: 10.4306/pi.2016.13.1.58. Epub 2015 Oct 27.

中国澳门社区成年人互联网游戏障碍的患病率及相关因素。

Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China.

机构信息

1 Faculty of Social Sciences, Department of Psychology, University of Macau , Macau, China.

2 The Jockey Club School of Public Health and Primary Care, The Chinese University of Hong Kong , Hong Kong, China.

出版信息

J Behav Addict. 2018 Mar 1;7(1):62-69. doi: 10.1556/2006.7.2018.12. Epub 2018 Feb 21.

DOI:10.1556/2006.7.2018.12
PMID:29463097
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6035015/
Abstract

Background and aims Internet gaming disorder (IGD) has been mainly studied among adolescents, and no research to date has examined its prevalence in general Chinese adult populations. This study estimated the prevalence of probable IGD in community-dwelling adults in Macao, China. Associations between IGD and psychological distress (i.e., depression and anxiety) as well as IGD and character strength (i.e., psychological resilience and purpose in life) were also tested. Methods A random, representative sample of 1,000 Chinese residents (44% males; mean age = 40.0) was surveyed using a telephone poll design from October to November 2016. Results The estimated prevalence of probable IGD was 2.0% of the overall sample and 4.3% among the recent gamers (n = 473), with no statistically significant sex and age effects observed (p > .05). The two most prevalent IGD symptoms were mood modification and continued engagement, despite negative consequences. Probable IGD respondents were more vulnerable to psychological distress (25.0% and 45.0% for moderate or above levels of depression and anxiety, respectively) than their non-IGD counterparts. They also reported a lower level of psychological resilience than non-IGD respondents. No significant buffering effect of the two character strength variables on the distress-IGD relationship was found. Discussion and conclusions These results provide empirical evidence that IGD is a mental health threat not only to adolescents but also to adults. IGD was significantly associated with psychological distress, which should be addressed in conjunction with IGD symptoms in interventions. Inclusion of gamers of both sexes and different age groups in future prevention programs is also recommended.

摘要

背景与目的

网络成瘾障碍(IGD)主要在青少年中进行研究,迄今为止,尚无研究调查其在中国普通成年人群中的流行率。本研究旨在估计中国澳门社区成年居民中可能患有 IGD 的流行率。还测试了 IGD 与心理困扰(即抑郁和焦虑)以及 IGD 与性格优势(即心理弹性和生活目的)之间的关系。

方法

2016 年 10 月至 11 月,采用电话调查设计,对 1000 名中国居民(44%为男性;平均年龄=40.0)进行了随机、代表性抽样调查。

结果

总体样本中可能患有 IGD 的比例为 2.0%,最近有玩游戏经历者(n=473)中为 4.3%,未观察到性别和年龄的统计学差异(p>.05)。最常见的两种 IGD 症状是情绪调节和持续参与,尽管有负面后果。与非 IGD 患者相比,可能患有 IGD 的患者更容易出现心理困扰(中度或以上抑郁和焦虑的比例分别为 25.0%和 45.0%)。他们还报告了比非 IGD 患者更低的心理弹性水平。两个性格优势变量对困扰与 IGD 关系没有显著的缓冲作用。

讨论与结论

这些结果提供了实证证据,表明 IGD 不仅对青少年,而且对成年人也是一种心理健康威胁。IGD 与心理困扰显著相关,在干预措施中应同时解决 IGD 症状和心理困扰。还建议在未来的预防计划中纳入不同性别和年龄组的游戏玩家。