Buckler David G, Almodovar Alfredo, Snobelen Paul, Abella Benjamin S, Blewer Audrey, Leary Marion
Center for Resuscitation Science, University of Pennsylvania, Philadelphia, PA 19104, USA.
Peel Regional Paramedic Service, 1600 Bovaird Dr. E, Brampton ON, L6R 3S8, Canada.
World J Emerg Med. 2019;10(3):145-151. doi: 10.5847/wjem.j.1920-8642.2019.03.003.
Understanding bystander reactions to an emergency is an important component of effective training. Four stages of bystander intervention (BI) have been previously described: noticing the situation as a problem, interpreting when it is appropriate to intervene, recognizing personal responsibility to intervene, and knowing how to intervene. Using virtual reality (VR) to simulate emergencies such as sudden cardiac arrest (SCA) can be used to study these stages.
In a secondary analysis of an observational cohort study, we analyzed bystander self-efficacy for stages of BI before and after simulated SCA. Each subject participated in a single-player, immersive, VR SCA scenario. Subjects interacted with simulated bystanders through voice commands ("call 911", "get an AED"). Actions taken in scenario, like performing CPR, were documented. Scenario BI actions were compared based on dichotomized comfort/discomfort.
From June 2016 to June 2017, 119 subjects participated. Average age was 37±14 years, 44% were female and 46% reported CPR training within 2 years. During the scenario, 98% "noticed the event" and "interpreted it as a problem", 78% "took responsibility", and 54% "possessed the necessary skills". Self-efficacy increased from pre- to post-scenario: noticing the event increased from 80% to 96%; interpreting as a problem increased from 86% to 97%; taking responsibility increased from 56% to 93%; possessing necessary skills increased from 47% to 63% (<0.001).
Self-efficacy to respond to an SCA event increased pre- to post-scenario. Bystanders who reported feeling comfortable "taking responsibility to intervene" during an emergency were more likely to take action during a simulated emergency.
了解旁观者对紧急情况的反应是有效培训的重要组成部分。先前已描述了旁观者干预(BI)的四个阶段:将情况视为问题加以注意、判断何时适合干预、认识到个人干预的责任以及知道如何干预。使用虚拟现实(VR)模拟诸如心脏骤停(SCA)等紧急情况可用于研究这些阶段。
在一项观察性队列研究的二次分析中,我们分析了模拟SCA前后旁观者在BI各阶段的自我效能感。每个受试者参与了一个单人沉浸式VR SCA场景。受试者通过语音指令(“拨打911”,“拿一台自动体外除颤器”)与模拟旁观者互动。记录在场景中采取的行动,如进行心肺复苏。根据二分法的舒适/不舒适对场景中的BI行动进行比较。
2016年6月至2017年6月,119名受试者参与。平均年龄为37±14岁,44%为女性,46%报告在2年内接受过心肺复苏培训。在场景中,98%的人“注意到事件”并“将其视为问题”,78%的人“承担责任”,54%的人“具备必要技能”。自我效能感从场景前到场景后有所提高:注意到事件从80%提高到96%;视为问题从86%提高到97%;承担责任从56%提高到93%;具备必要技能从47%提高到63%(<0.001)。
应对SCA事件的自我效能感在场景前后有所提高。报告在紧急情况下对“承担干预责任”感到舒适的旁观者在模拟紧急情况下更有可能采取行动。