Factor Inwentash Faculty of Social Work, University of Toronto, Toronto, ON, Canada.
Faculty of Information, University of Toronto, Toronto, ON, Canada.
J Med Internet Res. 2021 Feb 15;23(2):e25322. doi: 10.2196/25322.
To provide participants with a more real and immersive intervening experience, virtual reality (VR) and/or augmented reality (AR) technologies have been integrated into some bystander intervention training programs and studies measuring bystander behaviors.
We focused on whether VR or AR can be used as a tool to enhance training bystanders. We reviewed the evidence from empirical studies that used VR and/or AR as a tool for examining bystander behaviors in the domain of interpersonal violence research.
Two librarians searched for articles in databases, including APA PsycInfo (Ovid), Criminal Justice Abstracts (EBSCO), Medline (Ovid), Applied Social Sciences Index & Abstracts (ProQuest), Sociological Abstracts (ProQuest), and Scopus till April 15, 2020. Studies focusing on bystander behaviors in conflict situations were included. All study types (except reviews) written in English in any discipline were included.
The search resulted in 12,972 articles from six databases, and the articles were imported into Covidence. Eleven studies met the inclusion and exclusion criteria. All 11 articles examined the use of VR as a tool for studying bystander behaviors. Most of the studies were conducted in US young adults. The types of interpersonal violence were school bullying, dating violence, sexual violence/assault, and soccer-associated violence. VR technology was used as an observational measure and bystander intervention program. We evaluated the different uses of VR for bystander behaviors and noted a lack of empirical evidence for AR as a tool. We also discuss the empirical evidence regarding the design, effectiveness, and limitations of implementing VR as a tool in the reviewed studies.
The reviewed results have implications and recommendations for future research in designing and implementing VR/AR technology in the area of interpersonal violence. Future studies in this area may further contribute to the use of VR as an observational measure and explore the potential use of AR to study bystander behaviors.
为了给参与者提供更真实和沉浸式的干预体验,虚拟现实(VR)和/或增强现实(AR)技术已经被整合到一些旁观者干预培训项目和研究中,用于测量旁观者行为。
我们专注于 VR 或 AR 是否可以作为增强旁观者培训的工具。我们回顾了使用 VR 和/或 AR 作为工具来研究人际暴力研究领域旁观者行为的实证研究的证据。
两名图书馆员在数据库中搜索文章,包括 APA PsycInfo(Ovid)、刑事司法摘要(EBSCO)、Medline(Ovid)、应用社会科学索引和摘要(ProQuest)、社会学摘要(ProQuest)和 Scopus,截至 2020 年 4 月 15 日。纳入的研究聚焦于冲突情境中的旁观者行为。所有研究类型(除综述外),无论学科,均以英文撰写。
来自六个数据库的搜索结果为 12972 篇文章,并将这些文章导入 Covidence。11 篇文章符合纳入和排除标准。所有 11 篇文章都检验了 VR 作为研究旁观者行为的工具的使用。大多数研究在美国的年轻成年人中进行。人际暴力的类型包括校园欺凌、约会暴力、性暴力/攻击和足球相关暴力。VR 技术被用作观察性测量和旁观者干预方案。我们评估了 VR 用于旁观者行为的不同用途,并指出缺乏 AR 作为工具的实证证据。我们还讨论了在综述研究中实施 VR 作为工具的设计、有效性和局限性的实证证据。
综述结果对未来在人际暴力领域设计和实施 VR/AR 技术的研究具有启示和建议。该领域的未来研究可能会进一步推动 VR 作为观察性测量的应用,并探索 AR 在研究旁观者行为方面的潜在应用。