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关于游戏障碍的诊断与分类考量:神经认知与神经生物学特征

Diagnostic and Classification Considerations Regarding Gaming Disorder: Neurocognitive and Neurobiological Features.

作者信息

Vaccaro Anthony G, Potenza Marc N

机构信息

Child Study Center, Yale University School of Medicine, New Haven, CT, United States.

Brain and Creativity Institute, Dornsife College of Arts and Sciences, University of Southern California, Los Angeles, CA, United States.

出版信息

Front Psychiatry. 2019 Jun 14;10:405. doi: 10.3389/fpsyt.2019.00405. eCollection 2019.

Abstract

Video gaming and Internet use have become a part of the everyday lives of many individuals, especially during adolescence. Given the health concerns related to problematic gaming behaviors, gaming disorder (GD) has been included in the version of the 11th edition of (ICD-11) ratified by the secretariat of the World Health Organization. Given these considerations and others (including debate regarding the most appropriate classification of GD and how best to prevent and treat the condition), there is a need for further research into GD. Specifically, we suggest that researching intermediate phenotypes focusing on cognitive and neurobiological function may help clarify GD's relationships to other addictive disorders and more accurately define their relationships with core and associated features of GD. Overlaps in neural activity, cognitive functioning, and other features suggest that GD shares similarities with gambling and substance-use disorders and may best be classified as an addictive disorder. Individuals with GD differ from those with regular game use (RGU) on neurocognitive levels. However, concerns have been raised with respect to the differences between GD and substance-use disorders in certain dimensional features, such as tolerance. Additionally, it has been argued that differences between GD and RGU may not be fully captured by nomenclature systems like the ICD-11. Nonetheless, individuals seek treatment for help with GD, despite the limited data available for effective treatments. As more data are gathered from investigations of GD, they should be translated into refining criteria for GD and optimizing interventions.

摘要

电子游戏和互联网使用已成为许多人日常生活的一部分,尤其是在青少年时期。鉴于与问题游戏行为相关的健康问题,游戏障碍(GD)已被纳入世界卫生组织秘书处批准的《国际疾病分类》第11版(ICD-11)中。考虑到这些因素以及其他因素(包括关于GD最合适的分类以及如何最好地预防和治疗该病症的争论),有必要对GD进行进一步研究。具体而言,我们建议研究专注于认知和神经生物学功能的中间表型可能有助于阐明GD与其他成瘾性障碍的关系,并更准确地定义它们与GD的核心特征和相关特征的关系。神经活动、认知功能和其他特征的重叠表明,GD与赌博和物质使用障碍有相似之处,可能最好归类为成瘾性障碍。患有GD的个体在神经认知水平上与经常玩游戏的人(RGU)不同。然而,人们对GD与物质使用障碍在某些维度特征(如耐受性)上的差异提出了担忧。此外,有人认为,像ICD-11这样的命名系统可能无法完全体现GD与RGU之间的差异。尽管如此,尽管有效治疗的可用数据有限,但仍有个体因GD寻求治疗帮助。随着从GD调查中收集到更多数据,这些数据应转化为完善GD的标准并优化干预措施。

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