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关于游戏障碍的研究进展与争论

Research progress and debates on gaming disorder.

作者信息

Wang Qianjin, Ren Honghong, Long Jiang, Liu Yueheng, Liu Tieqiao

机构信息

Department of Behavioral Medicine, The Second Xiangya Hospital of Central South University, Changsha, China.

出版信息

Gen Psychiatr. 2019 Jul 18;32(3):e100071. doi: 10.1136/gpsych-2019-100071. eCollection 2019.

DOI:10.1136/gpsych-2019-100071
PMID:31423477
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6678059/
Abstract

Gaming disorder has become a significant issue in mental healthcare. While gaming is an important form of entertainment, excessive gaming may cause serious consequences for players. At present, there are still controversies in the academic community concerning the public health problems related to gaming disorder. This article attempts to expound the definition, epidemiology, aetiology, diagnosis, treatment and prevention of gaming disorder, in order to contribute to future conceptualization of gaming disorder.

摘要

游戏障碍已成为精神卫生保健领域的一个重要问题。虽然游戏是一种重要的娱乐形式,但过度游戏可能会给玩家带来严重后果。目前,学术界对于与游戏障碍相关的公共卫生问题仍存在争议。本文试图阐述游戏障碍的定义、流行病学、病因学、诊断、治疗及预防,以期为游戏障碍未来的概念化发展提供助力。

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本文引用的文献

1
Cognitive-behavioral therapy for Internet gaming disorder: A systematic review and meta-analysis.认知行为疗法治疗网络成瘾障碍:系统评价和荟萃分析。
Clin Psychol Psychother. 2019 Mar;26(2):191-203. doi: 10.1002/cpp.2341. Epub 2018 Nov 13.
2
Policy, prevention, and regulation for Internet Gaming Disorder.网络赌博障碍的政策、预防和监管。
J Behav Addict. 2018 Sep 1;7(3):553-555. doi: 10.1556/2006.7.2018.79.
3
Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective.将游戏障碍纳入 ICD-11:从临床和公共卫生角度看这样做的必要性。
J Behav Addict. 2018 Sep 1;7(3):556-561. doi: 10.1556/2006.7.2018.59. Epub 2018 Jul 16.
4
Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review.网络成瘾障碍或病理性电子游戏使用与共病精神病理学的关系:全面综述。
Int J Environ Res Public Health. 2018 Apr 3;15(4):668. doi: 10.3390/ijerph15040668.
5
Policy responses to problematic video game use: A systematic review of current measures and future possibilities.对有问题的视频游戏使用的政策反应:当前措施和未来可能性的系统评价。
J Behav Addict. 2018 Sep 1;7(3):503-517. doi: 10.1556/2006.6.2017.050. Epub 2017 Sep 1.
6
Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention.游戏障碍:其作为诊断、管理和预防的重要条件的划定。
J Behav Addict. 2017 Sep 1;6(3):271-279. doi: 10.1556/2006.6.2017.039. Epub 2017 Aug 17.
7
Cognitive control and reward/loss processing in Internet gaming disorder: Results from a comparison with recreational Internet game-users.网络成瘾障碍中的认知控制与奖惩处理:与娱乐性网络游戏用户比较的结果
Eur Psychiatry. 2017 Jul;44:30-38. doi: 10.1016/j.eurpsy.2017.03.004. Epub 2017 Mar 30.
8
Cross-sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature.横断面和纵向流行病学研究网络游戏障碍:文献系统综述。
Psychiatry Clin Neurosci. 2017 Jul;71(7):425-444. doi: 10.1111/pcn.12532. Epub 2017 May 31.
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Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal.学者关于世界卫生组织 ICD-11 游戏障碍提案的公开辩论文件。
J Behav Addict. 2017 Sep 1;6(3):267-270. doi: 10.1556/2006.5.2016.088. Epub 2016 Dec 30.
10
Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon.网络成瘾障碍:一种新现象的临床相关性研究。
Am J Psychiatry. 2017 Mar 1;174(3):230-236. doi: 10.1176/appi.ajp.2016.16020224. Epub 2016 Nov 4.