Korea Institute of Science and Technology, Robotics and Media Institute, Seoul, 02792, South Korea.
Seoul National University, Department of Mechanical Engineering, Seoul, 08826, South Korea.
Sci Rep. 2020 Jan 28;10(1):1357. doi: 10.1038/s41598-020-58247-5.
Haptic interface technologies for virtual reality applica have been developed to increase the reality and manipulability of a virtual object by creating a diverse tactile sensation. Most evaluation of the haptic technologies, however, have been limited to the haptic perception of the tactile stimuli via static virtual objects. Noting this, we investigated the effect of lateral cutaneous feedback, along with kinesthetic feedback on the perception of virtual object weight during manipulation. We modeled the physical interaction between a participant's finger avatars and virtual objects. The haptic stimuli were rendered with custom-built haptic feedback systems that can provide kinesthetic and lateral cutaneous feedback to the participant. We conducted two virtual object manipulation experiments, 1. a virtual object manipulation with one finger, and 2. the pull-out and lift-up of a virtual object grasped with a precision grip. The results of Experiment 1 indicate that the participants felt the virtual object rendered with lateral cutaneous feedback significantly heavier than with only kinesthetic feedback (p < 0.05 for m = 100 and 200 g). Similarly, the participants of Experiment 2 felt the virtual objects significantly heavier when lateral cutaneous feedback was available (p < 0.05 for m = 100, 200, and 300 g). Therefore, the additional lateral cutaneous feedback to the force feedback led the participants to feel the virtual object heavier than without the cutaneous feedback. The results also indicate that the contact force applied to a virtual object during manipulation can be a function of the perceived object weight p = 0.005 for Experiment 1 and p = 0.2 for Experiment 2.
为了增加虚拟现实应用中虚拟物体的真实感和可操作性,开发了触觉接口技术,通过创建多样化的触觉来实现。然而,大多数触觉技术的评估都仅限于通过静态虚拟物体来评估触觉感知。鉴于此,我们研究了在操作过程中,侧向皮肤反馈以及运动觉反馈对虚拟物体重量感知的影响。我们模拟了参与者手指虚拟化身与虚拟物体之间的物理相互作用。触觉刺激是通过定制的触觉反馈系统呈现的,该系统可以为参与者提供运动觉和侧向皮肤反馈。我们进行了两个虚拟物体操作实验,1. 用一个手指操作虚拟物体,2. 用精确握法抓住虚拟物体并将其拔出和提起。实验 1 的结果表明,与仅使用运动觉反馈相比,参与者感觉到带有侧向皮肤反馈的虚拟物体明显更重(m=100 和 200g 时,p<0.05)。类似地,当有侧向皮肤反馈时,实验 2 的参与者感觉到虚拟物体明显更重(m=100、200 和 300g 时,p<0.05)。因此,力反馈之外的额外侧向皮肤反馈使参与者感觉到虚拟物体比没有皮肤反馈时更重。结果还表明,在操作过程中施加到虚拟物体上的接触力可以是感知到的物体重量的函数 p=0.005(实验 1)和 p=0.2(实验 2)。