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虚拟现实干预以增强中风后上肢运动功能的恢复:常用的平台类型和结果。

Virtual reality interventions to enhance upper limb motor improvement after a stroke: commonly used types of platform and outcomes.

机构信息

Department of Physical Therapy, School of Health Professions, UT Health San Antonio, San Antonio, TX, USA.

Rehabilitation Services, University Hospital, University Health System, San Antonio, TX, USA.

出版信息

Disabil Rehabil Assist Technol. 2022 Jan;17(1):107-115. doi: 10.1080/17483107.2020.1765422. Epub 2020 May 23.

Abstract

INTRODUCTION

Virtual Reality (VR) based platforms are useful in enhancing post-stroke sub-optimal upper limb (UL) motor improvement. A variety of options are available from expensive highly customizable platforms to low cost turnkey solutions. Clinical outcomes primarily help assess the effects of VR-based platforms. These outcomes mainly quantify how much improvement has occurred. Very few outcomes characterize the type (i.e. how) of recovery. We categorized the types of VR-based platforms and outcome measures commonly used for post-stroke UL motor improvement.

METHODS

We reviewed the published literature in English from 2000-2019. Different types of VR-based platforms were grouped into those available commercially and those developed by the various research groups. We initially classified outcomes from the retrieved studies under the appropriate International Classification of Functioning categories. Then, we divided the outcomes as those quantifying the type or extent of improvement.

RESULTS

We found a total of 125 studies. Majority of the studies used commercially available platforms. A total of 42 different outcome measures were used. Seventeen different outcomes were used to assess body structure and functions as well as in activity limitations. Eight outcomes assessed the effects of contextual factors and participation restrictions. The Fugl Meyer Assessment, Wolf Motor Function Test and Stroke Impact Scale were most often used across the three categories. Of the 125 studies, 52 used outcomes characterizing the type of recovery. Although a smaller proportion, 24 studies included movement patterns outcomes.

CONCLUSION

A standardized set of outcomes can promote better comparisons between studies using different VR-based platforms for post-stroke UL motor improvement.Implications for RehabilitationA wide variety of commercially available systems are present from expensive customizable systems to low-cost turnkey systems.The Fugl-Meyer Assessment and Wolf Motor Function Test along with the Stroke Impact Scale-Social Participation subscale were used most often across all studies as assessments of body structure and function, activity limitations and participation restriction.It is essential to include movement pattern outcomes addressing whether recovery of compensation occurs with the use of VR-based platforms.

摘要

简介

基于虚拟现实(VR)的平台在改善脑卒中后上肢(UL)运动功能方面非常有用。从昂贵的高度可定制平台到低成本的交钥匙解决方案,有各种选择。临床结果主要用于评估基于 VR 的平台的效果。这些结果主要量化了发生了多少改善。很少有结果能描述恢复的类型(即如何)。我们对 2000 年至 2019 年发表的英文文献进行了综述,将基于 VR 的平台类型和用于脑卒中后 UL 运动改善的常用结果测量方法进行了分类。

方法

我们检索了 2000 年至 2019 年发表的英文文献。根据是否可商用和是否由不同的研究小组开发,将不同类型的基于 VR 的平台进行了分组。我们首先将检索到的研究中的结果归入适当的国际功能、残疾和健康分类。然后,我们将结果分为量化改善类型或程度的结果。

结果

我们共检索到 125 项研究,其中大多数使用了商用平台。共使用了 42 种不同的结果测量方法。有 17 种不同的结果用于评估身体结构和功能以及活动受限。有 8 种结果用于评估环境因素和参与限制的影响。Fugl-Meyer 评估、Wolf 运动功能测试和中风影响量表在这三个类别中应用最广泛。在 125 项研究中,有 52 项使用了量化恢复类型的结果。尽管比例较小,但有 24 项研究包括运动模式结果。

结论

对于使用不同基于 VR 的平台来改善脑卒中后 UL 运动功能的研究,使用标准化的结果集可以促进更好的比较。

对康复的启示

有各种各样的商用系统,从昂贵的可定制系统到低成本的交钥匙系统。在所有研究中,Fugl-Meyer 评估、Wolf 运动功能测试以及中风影响量表-社会参与子量表最常被用作评估身体结构和功能、活动受限和参与限制的指标。对于使用基于 VR 的平台,必须包括运动模式结果,以确定是否会出现补偿性恢复。

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