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经颅磁刺激与虚拟现实相遇:将脑刺激与模拟技术整合用于食物成瘾的潜力。

Transcranial Magnetic Stimulation Meets Virtual Reality: The Potential of Integrating Brain Stimulation With a Simulative Technology for Food Addiction.

作者信息

Stramba-Badiale Chiara, Mancuso Valentina, Cavedoni Silvia, Pedroli Elisa, Cipresso Pietro, Riva Giuseppe

机构信息

Applied Technology for Neuro-Psychology Lab, Istituto Auxologico Italiano, Istituto di Ricovero e Cura a Carattere Scientifico, Milan, Italy.

Department of Psychology, E-Campus University, Novedrate, Italy.

出版信息

Front Neurosci. 2020 Jul 14;14:720. doi: 10.3389/fnins.2020.00720. eCollection 2020.

Abstract

The aim of this perspective is to propose and discuss the integration of transcranial magnetic stimulation (TMS) over the dorsolateral prefrontal cortex with virtual reality (VR) food exposure for therapeutic interventions for food addiction. "Food addiction" is a dysfunctional eating pattern which is typically observed in eating disorders (ED) such as bulimia nervosa and binge eating disorder. Food addiction has been compared to substance use disorder due to the necessity of consuming a substance (food) and the presence of a dependence behavior. In recent years, VR has been applied in the treatment of ED because it triggers psychological and physiological responses through food exposure in place of real stimuli. Virtual reality-Cue exposure therapy has been proven as a valid technique for regulating anxiety and food craving in ED. More, TMS has been proven to modulate circuits and networks implicated in neuropsychiatric disorders and is effective in treating addiction such as nicotine craving and consumption and cocaine use disorder. The combination of a simulative technology and a neurostimulation would presumably provide better improvement compared to a single intervention because it implies the presence of both cognitive and neuropsychological techniques. The possible advantage of this approach will be discussed in the perspective.

摘要

本文的目的是提出并讨论将经颅磁刺激(TMS)作用于背外侧前额叶皮质与虚拟现实(VR)食物暴露相结合,用于食物成瘾的治疗干预。“食物成瘾”是一种功能失调的饮食模式,常见于神经性贪食症和暴饮暴食症等饮食失调(ED)中。由于需要摄入某种物质(食物)以及存在依赖行为,食物成瘾已被与物质使用障碍相比较。近年来,VR已被应用于ED的治疗,因为它通过食物暴露替代真实刺激来引发心理和生理反应。虚拟现实线索暴露疗法已被证明是一种调节ED中焦虑和食物渴望的有效技术。此外,TMS已被证明可调节与神经精神疾病相关的神经回路和网络,并有效治疗成瘾,如尼古丁渴望与消费以及可卡因使用障碍。与单一干预相比,模拟技术与神经刺激的结合可能会带来更好的改善,因为它意味着认知和神经心理学技术的同时存在。本文将探讨这种方法可能具有的优势。

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