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高强度间歇训练和主动视频游戏可改善精神分裂症的神经认知:一项随机对照试验。

High-intensity interval training and active video gaming improve neurocognition in schizophrenia: a randomized controlled trial.

机构信息

Division of Mental Health and Addiction, Vestfold Hospital Trust, Mail Office Box 2168, 3103, Tønsberg, Norway.

Department of Psychology, University of Oslo, Oslo, Norway.

出版信息

Eur Arch Psychiatry Clin Neurosci. 2021 Mar;271(2):339-353. doi: 10.1007/s00406-020-01200-4. Epub 2020 Nov 6.

Abstract

There is a need for treatments targeting neurocognitive dysfunctions in schizophrenia. The aim of this study was to investigate the neurocognitive effect of aerobic high-intensity interval training (HIIT). A comparison group performed sport simulating active video gaming (AVG). We anticipated that HIIT would improve neurocognition beyond any effect of AVG, due to engagement in higher intensity cardiorespiratory demands. Recent research on the beneficial neurocognitive effect of AVG challenges this expectation but added new relevance to comparing the two interventions. This is an observer-blinded randomized controlled trial. Eighty-two outpatients diagnosed with schizophrenia were allocated to HIIT (n = 43) or AVG (n = 39). Both groups received two supervised sessions per week for 12 weeks. The attrition rate was 31%, and 65% of the participants were defined as protocol compliant study completers. Intention-to-treat analyses showed significant improvements in the neurocognitive composite score from baseline to post-intervention and from baseline to 4 months follow-up in the total sample. The same pattern of results was found in several subdomains. Contrary to our hypothesis, we found no interaction effects of time and group, indicating equal effects in both groups. Separate within-group analysis unexpectedly showed trends of differential effects in the learning domain, as HIIT showed post-intervention improvement in verbal but not visual learning, while AVG showed improvement in visual but not verbal learning. HIIT and AVG improve neurocognition equally, suggesting that both interventions may be applied to target neurocognition in schizophrenia. Future research should investigate trends towards possible differential effects of exercise modes on neurocognitive subdomains. NCT02205684, 31.07.14.

摘要

需要针对精神分裂症的神经认知功能障碍进行治疗。本研究旨在探讨有氧运动高强度间歇训练(HIIT)的神经认知效应。对照组进行模拟主动视频游戏(AVG)的运动。我们预计,由于需要进行更高强度的心肺运动,HIIT 将改善神经认知,超过 AVG 的任何效果。最近关于 AVG 对神经认知有益影响的研究挑战了这一预期,但比较这两种干预措施增加了新的相关性。这是一项观察者盲随机对照试验。82 名被诊断为精神分裂症的门诊患者被分配到 HIIT(n=43)或 AVG(n=39)组。两组均每周接受两次监督训练,持续 12 周。失访率为 31%,65%的参与者被定义为符合方案的研究完成者。意向治疗分析显示,总样本的神经认知综合评分从基线到干预后以及从基线到 4 个月随访均有显著改善。在几个子领域也发现了相同的结果模式。与我们的假设相反,我们没有发现时间和组之间的交互效应,表明两组的效果相同。单独的组内分析出人意料地显示出学习领域的差异效应趋势,因为 HIIT 在言语学习而非视觉学习中显示出干预后的改善,而 AVG 在视觉学习而非言语学习中显示出改善。HIIT 和 AVG 对神经认知的改善效果相同,这表明这两种干预措施都可以应用于精神分裂症的神经认知。未来的研究应该调查运动模式对神经认知子领域可能存在的差异效应的趋势。NCT02205684,2014 年 7 月 31 日。

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