Grupo ITED, Universidad de La Laguna, 38200 San Cristóbal de La Laguna, Spain.
Grupo GRIAL, Universidad de Salamanca, 37008 Salamanca, Spain.
Sensors (Basel). 2021 Feb 10;21(4):1266. doi: 10.3390/s21041266.
Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor and biometric sensors, designed for the outpatient treatment of childhood obesity. The solutions were applied in an intervention program based on active video games and motor games, developed with children in treatment for childhood obesity. An ad hoc questionnaire was used to assess the level of satisfaction, fun, learning, and behavior changes in the children of the experimental group that developed the intervention. The results showed a high index of satisfaction with the intervention program, as well as with the games developed. It is concluded that active video games and group games are highly motivating and can promote behavior change towards healthier life habits in children.
肥胖是全球最大的健康问题之一,与久坐不动一起,需要解决方案来提高人们对体育活动的热情。因此,本文描述了两种基于使用 Kinect 传感器和生物传感器的积极游戏的解决方案,旨在为儿童肥胖的门诊治疗提供帮助。这些解决方案应用于基于积极视频游戏和运动游戏的干预计划中,该计划是与接受儿童肥胖治疗的儿童一起开发的。使用专门的问卷评估了接受干预的实验组儿童的满意度、乐趣、学习和行为改变水平。结果表明,该干预计划及其开发的游戏获得了很高的满意度。可以得出结论,积极的视频游戏和小组游戏非常有激励性,可以促进儿童朝着更健康的生活习惯转变。