Marucci Matteo, Di Flumeri Gianluca, Borghini Gianluca, Sciaraffa Nicolina, Scandola Michele, Pavone Enea Francesco, Babiloni Fabio, Betti Viviana, Aricò Pietro
Department of Psychology, Sapienza University of Rome, Via dei Marsi 78, 00185, Rome, Italy.
Braintrends Ltd, Rome, Italy.
Sci Rep. 2021 Mar 1;11(1):4831. doi: 10.1038/s41598-021-84196-8.
Real-world experience is typically multimodal. Evidence indicates that the facilitation in the detection of multisensory stimuli is modulated by the perceptual load, the amount of information involved in the processing of the stimuli. Here, we used a realistic virtual reality environment while concomitantly acquiring Electroencephalography (EEG) and Galvanic Skin Response (GSR) to investigate how multisensory signals impact target detection in two conditions, high and low perceptual load. Different multimodal stimuli (auditory and vibrotactile) were presented, alone or in combination with the visual target. Results showed that only in the high load condition, multisensory stimuli significantly improve performance, compared to visual stimulation alone. Multisensory stimulation also decreases the EEG-based workload. Instead, the perceived workload, according to the "NASA Task Load Index" questionnaire, was reduced only by the trimodal condition (i.e., visual, auditory, tactile). This trimodal stimulation was more effective in enhancing the sense of presence, that is the feeling of being in the virtual environment, compared to the bimodal or unimodal stimulation. Also, we show that in the high load task, the GSR components are higher compared to the low load condition. Finally, the multimodal stimulation (Visual-Audio-Tactile-VAT and Visual-Audio-VA) induced a significant decrease in latency, and a significant increase in the amplitude of the P300 potentials with respect to the unimodal (visual) and visual and tactile bimodal stimulation, suggesting a faster and more effective processing and detection of stimuli if auditory stimulation is included. Overall, these findings provide insights into the relationship between multisensory integration and human behavior and cognition.
现实世界的体验通常是多模态的。有证据表明,多感官刺激检测中的促进作用受到感知负荷的调节,感知负荷是指刺激处理过程中涉及的信息量。在此,我们使用了一个逼真的虚拟现实环境,同时采集脑电图(EEG)和皮肤电反应(GSR),以研究在高和低感知负荷两种条件下多感官信号如何影响目标检测。呈现了不同的多模态刺激(听觉和振动触觉),单独呈现或与视觉目标组合呈现。结果表明,只有在高负荷条件下,与单独的视觉刺激相比,多感官刺激才能显著提高表现。多感官刺激还能降低基于脑电图的工作负荷。相反,根据“美国国家航空航天局任务负荷指数”问卷,只有三模态条件(即视觉、听觉、触觉)才能降低感知到的工作负荷。与双模态或单模态刺激相比,这种三模态刺激在增强临场感方面更有效,即身处虚拟环境中的感觉。此外,我们表明,在高负荷任务中,与低负荷条件相比,GSR成分更高。最后,与单模态(视觉)以及视觉和触觉双模态刺激相比,多模态刺激(视觉-听觉-触觉-VAT和视觉-听觉-VA)导致潜伏期显著缩短,P300电位的幅度显著增加,这表明如果包含听觉刺激,对刺激的处理和检测会更快且更有效。总体而言,这些发现为多感官整合与人类行为和认知之间的关系提供了见解。