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内部引导序列中的运动组块

Motor Chunking in Internally Guided Sequencing.

作者信息

Bera Krishn, Shukla Anuj, Bapi Raju S

机构信息

Cognitive Science Lab, Kohli Research Center on Intelligent Systems, International Institute of Information Technology, Hyderabad 500032, India.

出版信息

Brain Sci. 2021 Feb 26;11(3):292. doi: 10.3390/brainsci11030292.

Abstract

Motor skill learning involves the acquisition of sequential motor movements with practice. Studies have shown that we learn to execute these sequences efficiently by chaining several elementary actions in sub-sequences called . Several experimental paradigms, such as serial reaction task, discrete sequence production, and m × n task, have investigated motor chunking in sequencing where the environment or task paradigm provides the sequence of stimuli, i.e., the responses are stimulus driven. In this study, we examine motor chunking in a class of more realistic motor tasks that involve sequencing where the sequence of motor actions is self-generated or internally specified. We employ a grid-navigation task as an exemplar of internally guided sequencing to investigate practice-driven performance improvements due to motor chunking. The participants performed the grid-sailing task (GST) (Fermin et al., 2010), which required navigating (by executing sequential keypresses) a 10 × 10 grid from start to goal position while using a particular type of key mapping between the three cursor movement directions and the three keyboard buttons. We provide empirical evidence for motor chunking in grid-navigation tasks by showing the emergence of subject-specific, unique temporal patterns in response times. Our findings show spontaneous chunking without pre-specified or externally guided structures while replicating the earlier results with a less constrained, internally guided sequencing paradigm.

摘要

运动技能学习涉及通过练习来习得连续的运动动作。研究表明,我们通过在称为子序列的几个基本动作中进行链接,从而学会高效地执行这些序列。诸如序列反应任务、离散序列生成和m×n任务等几种实验范式,已经在环境或任务范式提供刺激序列(即反应是由刺激驱动)的序列排序中研究了运动组块。在本研究中,我们考察了一类更现实的运动任务中的运动组块,这类任务涉及运动动作序列是自我生成或内部指定的序列排序。我们采用网格导航任务作为内部引导序列排序的一个范例,来研究由于运动组块导致的练习驱动的性能提升。参与者执行了网格航行任务(GST)(费尔明等人,2010年),该任务要求(通过执行连续的按键操作)在一个10×10的网格中从起始位置导航到目标位置,同时在三个光标移动方向和三个键盘按钮之间使用一种特定类型的按键映射。我们通过展示反应时间中出现的特定于个体的独特时间模式,为网格导航任务中的运动组块提供了实证证据。我们的研究结果表明,在没有预先指定或外部引导结构的情况下会自发出现组块,同时使用一个限制较少的内部引导序列排序范式复制了早期的结果。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/67d8/7996945/40dd3ef8aac0/brainsci-11-00292-g001.jpg

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