Barnes Jaclyn A, Park Chung Hyuk, Howard Ayanna, Jeon Myounghoon
Department of Computer Science, Michigan Technological University, Houghton, MI 49931 USA.
Department of Biomedical Engineering, The George Washington University, Washington, DC 20052 USA.
Int J Hum Comput Interact. 2021;37(3):249-266. doi: 10.1080/10447318.2020.1819667. Epub 2020 Sep 14.
Using robots in therapy for children on the autism spectrum is a promising avenue for child-robot interaction, and one that has garnered significant interest from the research community. After preliminary interviews with stakeholders and evaluating music selections, twelve typically developing (TD) children and three children with Autism Spectrum Disorder (ASD) participated in an experiment where they played the dance freeze game to four songs in partnership with either a NAO robot or a human partner. Overall, there were significant differences between TD children and children with ASD (e.g., mimicry, dance quality, & game play). There were mixed results for TD children, but they tended to show greater engagement with the researcher. However, objective results for children with ASD showed greater attention and engagement while dancing with the robot. There was little difference in game performance between partners or songs for either group. However, upbeat music did encourage greater movement than calm music. Using a robot in a musical dance game for children with ASD appears to show the advantages and potential just as in previous research efforts. Implications and future research are discussed with the results.
在针对自闭症谱系儿童的治疗中使用机器人是儿童与机器人互动的一个有前景的途径,并且已经引起了研究界的极大兴趣。在对利益相关者进行初步访谈并评估音乐选择后,12名发育正常(TD)的儿童和3名自闭症谱系障碍(ASD)儿童参与了一项实验,在实验中他们与NAO机器人或人类伙伴合作,随着四首歌曲玩舞蹈定格游戏。总体而言,发育正常的儿童和自闭症谱系障碍儿童之间存在显著差异(例如模仿、舞蹈质量和游戏玩法)。发育正常的儿童结果不一,但他们往往表现出与研究人员有更高的互动度。然而,自闭症谱系障碍儿童的客观结果显示,与机器人跳舞时他们的注意力和互动度更高。两组在伙伴或歌曲之间的游戏表现几乎没有差异。然而,欢快的音乐确实比舒缓的音乐更能鼓励更多的动作。在针对自闭症谱系障碍儿童的音乐舞蹈游戏中使用机器人似乎正如先前的研究一样显示出了优势和潜力。结合结果对相关影响和未来研究进行了讨论。