Smart Ageing International Research Centre, Institute of Development, Aging and Cancer, Tohoku University, Sendai, Japan.
PLoS One. 2012;7(1):e29676. doi: 10.1371/journal.pone.0029676. Epub 2012 Jan 11.
The beneficial effects of brain training games are expected to transfer to other cognitive functions, but these beneficial effects are poorly understood. Here we investigate the impact of the brain training game (Brain Age) on cognitive functions in the elderly.
Thirty-two elderly volunteers were recruited through an advertisement in the local newspaper and randomly assigned to either of two game groups (Brain Age, Tetris). This study was completed by 14 of the 16 members in the Brain Age group and 14 of the 16 members in the Tetris group. To maximize the benefit of the interventions, all participants were non-gamers who reported playing less than one hour of video games per week over the past 2 years. Participants in both the Brain Age and the Tetris groups played their game for about 15 minutes per day, at least 5 days per week, for 4 weeks. Each group played for a total of about 20 days. Measures of the cognitive functions were conducted before and after training. Measures of the cognitive functions fell into four categories (global cognitive status, executive functions, attention, and processing speed). Results showed that the effects of the brain training game were transferred to executive functions and to processing speed. However, the brain training game showed no transfer effect on any global cognitive status nor attention.
Our results showed that playing Brain Age for 4 weeks could lead to improve cognitive functions (executive functions and processing speed) in the elderly. This result indicated that there is a possibility which the elderly could improve executive functions and processing speed in short term training. The results need replication in large samples. Long-term effects and relevance for every-day functioning remain uncertain as yet.
UMIN Clinical Trial Registry 000002825.
人们期望大脑训练游戏的有益效果能够转移到其他认知功能上,但这些有益效果的理解还很有限。在这里,我们研究了大脑训练游戏(Brain Age)对老年人认知功能的影响。
通过当地报纸上的广告招募了 32 名老年志愿者,并将他们随机分配到两个游戏组(Brain Age,Tetris)中。这项研究由 Brain Age 组的 16 名成员中的 14 名和 Tetris 组的 16 名成员中的 14 名完成。为了最大限度地受益于干预措施,所有参与者都是非游戏玩家,他们报告在过去 2 年内每周玩视频游戏的时间不到 1 小时。Brain Age 和 Tetris 两组的参与者每天各玩约 15 分钟,每周至少 5 天,共 4 周。每个组总共玩了大约 20 天。在训练前后进行了认知功能的测量。认知功能的测量分为四个类别(总体认知状态、执行功能、注意力和处理速度)。结果表明,大脑训练游戏的效果转移到了执行功能和处理速度上。然而,大脑训练游戏对任何总体认知状态或注意力都没有转移效应。
我们的结果表明,玩 Brain Age 4 周可以改善老年人的认知功能(执行功能和处理速度)。这一结果表明,老年人有可能在短期训练中提高执行功能和处理速度。这一结果需要在更大的样本中进行复制。长期效果和对日常生活的相关性目前仍不确定。
UMIN 临床试验注册 000002825。