Dipartimento di Scienze Motorie e del Benessere, Università degli Studi di Napoli Parthenope, 80133 Naples, Italy.
CEINGE-Biotecnologie Avanzate, 80133 Naples, Italy.
Int J Environ Res Public Health. 2021 Sep 18;18(18):9833. doi: 10.3390/ijerph18189833.
This study analyses the influence of different area per player (A; 75, 98 and 131 m) on the average metabolic power (MP) and other soccer-related performance variables in relation to the positional roles. We recruited 19 non-professional male soccer players (25.2 ± 6.3 y; 23.7 ± 2.3 kg/m; 16.4 ± 6.3 y soccer experience) to play three different small-sided games (SSGs): SSG1 (5 vs. 5; 30 × 30 m; 5 min), SSG2 (5 vs. 5; 35 × 45 m; 5 min) and SSG3 (7 vs. 7; 35 × 45 m; 8 min). Specific playing rules were applied. GPS-assessed soccer-related variables were: average MP (AMP), distance covered in 1 min (DIS); % time spent at high speed (v > 16 km/h; % hst) or MP (>20 W/kg; % hmpt); % distance covered at high positive/negative speed (2 < v < 4 m/s, % ACC; -6 < v < -2 m/s, % DEC); and number of actions at high MP (hmpa). All recorded variables differed when each SSG was compared to the others ( < 0.05), but for hmpa for attackers. Most performance variables were positively associated with increasing A ( < 0.05), but for % ACC and % DEC, and differed among positional roles within the same SSG ( < 0.05). Here the general applicability of SSGs, regardless the physical/technical skills of the group of players, to enhance performance is confirmed; furthermore, quantitative advices on AMP and other performance variables are provided to achieve significant improvements in all soccer players of the team.
本研究分析了不同球员区域密度(A;75、98 和 131 平方米)对平均代谢功率(MP)和与位置角色相关的其他足球相关表现变量的影响。我们招募了 19 名非职业男性足球运动员(25.2 ± 6.3 岁;23.7 ± 2.3 公斤/平方米;16.4 ± 6.3 年足球经验)参加三种不同的小场比赛(SSG):SSG1(5 对 5;30 × 30 米;5 分钟),SSG2(5 对 5;35 × 45 米;5 分钟)和 SSG3(7 对 7;35 × 45 米;8 分钟)。应用了特定的比赛规则。GPS 评估的足球相关变量包括:平均 MP(AMP)、1 分钟内覆盖的距离(DIS);高速时间百分比(v > 16 公里/小时;%hst)或 MP(>20 W/kg;%hmpt);高速正/负速度覆盖距离百分比(2 < v < 4 m/s,%ACC;-6 < v < -2 m/s,%DEC);高 MP 动作次数(hmpa)。当将每个 SSG 与其他 SSG 进行比较时,所有记录的变量都有所不同(<0.05),但攻击者的 hmpa 除外。大多数表现变量与 A 的增加呈正相关(<0.05),但对于%ACC 和%DEC,并且在同一 SSG 中的不同位置角色之间有所不同(<0.05)。这里证实了 SSG 的普遍适用性,无论球员群体的身体/技术技能如何,都可以提高表现;此外,还提供了有关 AMP 和其他表现变量的定量建议,以实现团队中所有足球运动员的显著进步。