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基于实践参考的理解教学法干预研究的系统评价。

A Systematic Review of Teaching Games for Understanding Intervention Studies From a Practice-Referenced Perspective.

机构信息

UCAM Universidad Católica San Antonio de Murcia.

University of Strathclyde.

出版信息

Res Q Exerc Sport. 2022 Dec;93(4):670-681. doi: 10.1080/02701367.2021.1897066. Epub 2021 Oct 27.

Abstract

According to the theory of practice architecture, every practice enacted in classrooms is a result of interaction between social, physical and spatial elements. In relation, from a practice-referenced perspective, it is necessary to know which teaching-learning implementation features could help teachers/coaches/researchers to assemble Teaching Games for Understanding (TGfU) interventions in relation to the institutional environment. : This review aimed to explore from a practice-referenced perspective how TGfU researchers reported their interventions based on the teaching-learning implementation features (intervention design as a function of the context, intervention length, lesson content, basic lesson elements, lesson alignment, teacher/coach experience with the approach, and lesson validation and treatment verification) and their association with learners' outcomes. : We found 20 studies that included some of the teaching-learning implementation features, but none of the studies included all of these features. We also found that studies of TGfU measured and reported learners' outcomes in a variety of ways. This creates difficulties for drawing conclusions about the relationships between the presence of teaching-learning implementation features and student learning outcomes. : Further TGfU interventions should be planned to consider the following: (a) that lessons need to be designed as a function of the context; (b) the number of intervention lessons, their duration and the duration of each lesson task; (c) the concrete tactical and technique contents and goals per lesson; (d) the modified games, questions and achievable challenges as basic lesson elements; (e) the alignment between the basic lesson elements and the structure of lessons, based on the goals of each lesson; (f) that teachers/coaches need to have previous experience in TGfU and be trained on the specific study purpose; (g) that lessons should be validated before implementation and verified during intervention; (h) researchers should regulate the ways in which learners' outcomes are measured and reported within TGfU studies.

摘要

根据实践建筑学理论,课堂上实施的每一项实践都是社会、物理和空间元素相互作用的结果。因此,从实践参考的角度来看,有必要了解哪些教学实施特征可以帮助教师/教练/研究人员针对制度环境来组织理解教学游戏(TGfU)干预。本综述旨在从实践参考的角度探讨 TGfU 研究人员如何根据教学实施特征(干预设计作为背景的函数、干预长度、课程内容、基本课程要素、课程调整、教师/教练对方法的经验以及课程验证和处理验证)报告他们的干预措施,以及这些特征与学习者的结果之间的关系。我们发现了 20 项研究,其中包括一些教学实施特征,但没有一项研究包括所有这些特征。我们还发现,TGfU 研究以各种方式测量和报告学习者的结果。这使得很难得出关于教学实施特征和学生学习结果之间关系的结论。进一步的 TGfU 干预措施应该进行规划,以考虑以下因素:(a)课程需要作为背景的函数进行设计;(b)干预课程的数量、持续时间和每节课任务的持续时间;(c)每节课的具体战术和技术内容和目标;(d)修改后的游戏、问题和可实现的挑战作为基本课程要素;(e)基于每节课的目标,在基本课程要素和课程结构之间进行调整;(f)教师/教练需要在 TGfU 方面有之前的经验,并针对具体的研究目的进行培训;(g)在实施之前验证课程,并在干预期间验证课程;(h)研究人员应规范在 TGfU 研究中测量和报告学习者结果的方式。

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