Neira-Navarrete Diego, Páez-Herrera Jacqueline, Reyes-Amigo Tomás, Yáñez-Sepúlveda Rodrigo, Cortés-Roco Guillermo, Oñate-Navarrete Cristian, Olivares-Arancibia Jorge, Hurtado-Almonacid Juan
Physical Education Department, Deutsche Schule Valparaíso (DSV), Viña del Mar 2571181, Chile.
eFidac Research Group, Physical Education School, Pontificia Universidad Católica de Valparaíso, Valparaíso 2530388, Chile.
Children (Basel). 2024 Mar 12;11(3):337. doi: 10.3390/children11030337.
Modified invasion games promote the development of real and perceived motor competence. Children with higher motor competence are more likely to participate in physical activity practice and to remain in it, both in adolescence and adulthood. (1) Background: The purpose of this study is to determine the effect of modified invasion games on the real motor competence and self-assessment of the physical condition fifth-grade students from a private school in Viña del Mar, Chile. (2) Methods: 40 girls and boys with an average age of 11.47 years (SD = 0.554) participated in this study during a 12-week intervention. The MOBAK 5-6 battery was used to assess actual motor competence, the SEMOK questionnaire was used to determine perceived motor competence, the International Fitness Scale (IFIS) self-assessment questionnaire was used to assess perceived physical fitness, and the weight/size ratio was used to determine BMI. A Friedman's nonparametric ANOVA analysis was applied to determine the effect of the intervention, in addition to an analysis of covariance (ANCOVA) to identify the influence of the covariates on motor competence. (3) Results: No statistically significant differences were established between weight, BMI, and waist circumference. There was a statistically significant difference after the intervention in the actual motor competence of object control ( = 0.005) and perceived motor competence of object control ( ≤ 0.001) (4) Conclusions: An intervention based on modified invasion games is effective for the improvement of actual and perceived motor competence of object control. It was not possible to identify a positive effect on the self-assessment of muscle strength after the intervention.
改良侵入性游戏促进了实际和感知运动能力的发展。运动能力较高的儿童在青少年期和成年期更有可能参与体育活动并持续参与其中。(1)背景:本研究的目的是确定改良侵入性游戏对智利瓦尔帕莱索一所私立学校五年级学生实际运动能力和身体状况自我评估的影响。(2)方法:40名平均年龄为11.47岁(标准差=0.554)的男女生在为期12周的干预期间参与了本研究。使用MOBAK 5-6测试组评估实际运动能力,使用SEMOK问卷确定感知运动能力,使用国际体能量表(IFIS)自我评估问卷评估感知体能,并使用体重/身高比确定BMI。除了进行协方差分析(ANCOVA)以确定协变量对运动能力的影响外,还应用弗里德曼非参数方差分析来确定干预的效果。(3)结果:体重、BMI和腰围之间未发现统计学上的显著差异。干预后,对象控制的实际运动能力(=0.005)和对象控制的感知运动能力(≤0.001)存在统计学上的显著差异。(4)结论:基于改良侵入性游戏的干预对改善对象控制的实际和感知运动能力有效。干预后未能确定对肌肉力量自我评估有积极影响。