Chang Yonghwan
Department of Sport Management, University of Florida, Gainesville, FL, United States.
Front Psychol. 2021 Nov 18;12:724220. doi: 10.3389/fpsyg.2021.724220. eCollection 2021.
This study sought to challenge prevalent accounts of emotional eating by exploring the effects of situation-dependent emotions on consumers' food craving. Four specific game situations in the context of spectator sports, each corresponding to the four types of emotional coping (outcome-desire conflict, avoidance, fulfillment, and pursuit), were identified as follows: decisive victories, decisive losses, close victories, and close losses. By employing laboratory-based virtual reality spectatorship, Study 1 tested the causal effects of happiness (fulfillment), anger (conflict), sadness (conflict), fear (avoidance), and hope (pursuit) on food craving. Study 2 further designed fans' previous association between emotions and eating as a moderating mechanism in the context of online sport viewership. The results of the two experiments supported the three theoretical principles of eating behavior, including the "food as fuel" principle of anger, the hedonic eating principle of happiness, and the self-regulation principle of hope. However, the results rejected the escape awareness principle of sadness and fear. The study concludes with a discussion of context-dependent emotional positioning and intervention strategies for marketers and policy makers.
本研究旨在通过探究情境依赖情绪对消费者食物渴望的影响,挑战关于情绪化进食的普遍观点。在体育赛事观众情境下的四种特定比赛情境,分别对应四种情绪应对类型(结果-欲望冲突、回避、满足和追求),具体如下:决定性胜利、决定性失败、险胜和惜败。通过基于实验室的虚拟现实观赛方式,研究1测试了快乐(满足)、愤怒(冲突)、悲伤(冲突)、恐惧(回避)和希望(追求)对食物渴望的因果效应。研究2进一步将粉丝先前情绪与饮食之间的关联设计为在线体育观赛情境下的一种调节机制。两项实验的结果支持了饮食行为的三个理论原则,包括愤怒的“食物即燃料”原则、快乐的享乐性饮食原则和希望的自我调节原则。然而,结果否定了悲伤和恐惧的逃避意识原则。研究最后讨论了针对营销人员和政策制定者的情境依赖情绪定位及干预策略。