Department of Nursing, Daejeon Health Institute of Technology, Daejeon 34504, Korea.
Department of Nursing, Pai Chai University, Daejeon 35345, Korea.
Sensors (Basel). 2021 Dec 3;21(23):8088. doi: 10.3390/s21238088.
BACKGROUND/OBJECTIVES: This study aims to identify the effects of cognitive and emotional variables related to immersive virtual reality media technology on learning for nursing students. Methods/Statistical analysis: The subjects of this study were 121 nursing students from a university in area D. After experiential learning with virtual reality from 6-8 June 2019, data was collected through questionnaires. For virtual reality learning, VIVE's hTC VIVE ECO CE model was used. The collected data was analyzed using the IBM SPSS 26.0 program. Multiple Regression Analysis was used to analyze the factors influencing the subject's virtual reality learning effects.
The learning effects of the virtual reality medium had a statistically significant positive correlation with the virtual reality technology recognition, sensory immersion, realism, learning satisfaction, learning necessity, and continuous use intention ( < 0.001) scores. In personality traits, only Openness, Extraversion ( < 0.01), and Conscientiousness ( < 0.05) had a statistically significant positive correlation. As a result of regression analysis, the explanatory power of the learning effect of the virtual reality medium was 63.9% (F = 53.61, < 0.001), with learning satisfaction, sensory immersion, continuous use intention, and Extraversion being significant influencing factors ( < 0.05). Improvements/Applications: This study is meaningful in the sense that it provided strategic implications for the teaching and learning method of virtual reality technology-based learning by considering the insights necessary to develop a learning program using virtual reality technology, according to the characteristics of virtual reality technology, and the learner's cognitive and psychological variables.
背景/目的:本研究旨在确定与沉浸式虚拟现实媒体技术相关的认知和情感变量对护理学生学习的影响。
方法/统计分析:本研究的对象是来自 D 区某大学的 121 名护理专业学生。在 2019 年 6 月 6 日至 8 日体验虚拟现实学习后,通过问卷调查收集数据。虚拟现实学习使用的是 HTC Vive 的 hTC Vive ECO CE 模型。使用 IBM SPSS 26.0 程序对收集的数据进行分析。采用多元回归分析方法分析影响受试者虚拟现实学习效果的因素。
虚拟现实媒体的学习效果与虚拟现实技术认知、感官沉浸感、现实感、学习满意度、学习必要性和持续使用意向呈显著正相关(<0.001)。在人格特质方面,只有开放性、外向性(<0.01)和尽责性(<0.05)呈显著正相关。回归分析结果表明,虚拟现实媒体学习效果的解释力为 63.9%(F=53.61,<0.001),学习满意度、感官沉浸感、持续使用意向和外向性是显著影响因素(<0.05)。
改进/应用:本研究的意义在于,根据虚拟现实技术的特点和学习者的认知和心理变量,考虑到开发基于虚拟现实技术的学习方案所需的见解,为虚拟现实技术为基础的学习的教学方法提供了战略意义。