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学生能创建他们自己的教育密室逃脱游戏吗?从阿片类药物危机密室逃脱游戏中获得的经验教训。

Can Students Create Their Own Educational Escape Room? Lessons Learned from the Opioid Crisis Escape Room.

作者信息

Bakkum Michiel J, Richir Milan C, Sultan Rowan, de la Court Jara R, Lambooij Anke C, van Agtmael Michiel A, Tichelaar Jelle

机构信息

Department of Internal Medicine, Section Pharmacotherapy, Amsterdam UMC, Vrije Universiteit Amsterdam, De Boelelaan 1117, 1081 HV Amsterdam, Netherlands.

Research and Expertise Centre in Pharmacotherapy Education (RECIPE), De Boelelaan 1117, 1081 HV Amsterdam, The Netherlands.

出版信息

Med Sci Educ. 2021 Oct 15;31(6):1739-1745. doi: 10.1007/s40670-021-01425-5. eCollection 2021 Dec.

Abstract

Educational escape rooms (EERs) are live-action, team-based games used to teach content-related and generic knowledge and skills. Instead of students just playing the EER, we believed that giving them the opportunity to create their own EERs would augment the learning effects of this teaching method. We report on the feasibility, evaluation, and lessons learned of our assignment on an opioid epidemic-based EER. This original teaching method appealed to most students, but the workload was evaluated to be too high. Our lessons learned include the need for sufficient (extrinsic) motivation, careful explanation of the assignment, and small group sizes.

摘要

教育密室逃脱(EERs)是一种实景、团队合作的游戏,用于教授与内容相关的通用知识和技能。我们认为,与其让学生单纯玩教育密室逃脱游戏,不如给他们机会创建自己的教育密室逃脱游戏,这样会增强这种教学方法的学习效果。我们报告了基于阿片类药物流行的教育密室逃脱作业的可行性、评估情况及经验教训。这种原创教学方法吸引了大多数学生,但经评估工作量过大。我们的经验教训包括需要有足够的(外部)动力、对作业进行仔细解释以及控制小组规模。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f6be/8651969/72bc54ed347d/40670_2021_1425_Fig1_HTML.jpg

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