Kim Bogoan, Jeong Dayoung, Choi Yoonseon, Choi Yoonyoung, Kim Hyungsook, Han Kyungsik
School of Information and Communication Engineering, Chungbuk National University, Cheongju, 28644, Republic of Korea.
Department of Artificial Intelligence, Hanyang University, Seoul, 04763, Republic of Korea.
Sci Rep. 2025 Sep 9;15(1):29534. doi: 10.1038/s41598-025-01359-7.
The increasing prevalence of depression has highlighted Mindfulness-Based Cognitive Therapy (MBCT) as an effective treatment. However, conventional MBCT has several limitations, including barriers to access, the need for trained professionals, and inconsistent levels of participant engagement. The feasibility of using Virtual Reality (VR) for MBCT has emerged as a promising solution, but further research is needed to assess its therapeutic potential. This study examines the potential of VR-based treatment as an approach for individuals with depression. We developed and evaluated introductory mindfulness exercises and a three-session VR-MBCT program and conducted a feasibility study. Using the Meta Quest Pro and the E4 wristband, we collected data from 73 participants and analyzed feasibility, engagement, and behavioral patterns. Results showed high concentration levels, distinct emotional responses, and unique interaction patterns in individuals with depression. While survey data showed no significant differences between individuals with depression and individuals without depression in terms of the usability and presence of VR, sensor data showed higher entropy in electrodermal activity for individuals with depression, suggesting better emotional confrontation. Overall, our study highlighted the user-friendly and immersive aspects of VR-MBCT and its feasibility and potential applicability for individuals with depression.
抑郁症患病率的不断上升凸显了基于正念的认知疗法(MBCT)作为一种有效治疗方法的地位。然而,传统的MBCT存在一些局限性,包括获取途径的障碍、对专业培训人员的需求以及参与者参与度的不一致。将虚拟现实(VR)用于MBCT的可行性已成为一个有前景的解决方案,但需要进一步研究来评估其治疗潜力。本研究探讨了基于VR的治疗方法对抑郁症患者的潜力。我们开发并评估了入门正念练习和一个为期三节课的VR-MBCT项目,并进行了一项可行性研究。我们使用Meta Quest Pro和E4腕带,从73名参与者那里收集数据,并分析了可行性、参与度和行为模式。结果显示,抑郁症患者具有较高的专注度水平、独特的情绪反应和独特的互动模式。虽然调查数据显示,抑郁症患者和非抑郁症患者在VR的可用性和沉浸感方面没有显著差异,但传感器数据显示,抑郁症患者的皮肤电活动熵更高,这表明他们能更好地面对情绪。总体而言,我们的研究突出了VR-MBCT用户友好和沉浸式的特点,以及它对抑郁症患者的可行性和潜在适用性。