Jones Chelsea, Miguel Cruz Antonio, Smith-MacDonald Lorraine, Brown Matthew R G, Vermetten Eric, Brémault-Phillips Suzette
Heroes in Mind, Advocacy and Research Consortum, Faculty of Rehabilitation Medicine, University of Alberta, Edmonton, AB, Canada.
Leiden University Medical Centre, Leiden, Netherlands.
JMIR Form Res. 2022 Apr 21;6(4):e33681. doi: 10.2196/33681.
Military members and veterans exhibit higher rates of injuries and illnesses such as posttraumatic stress disorder (PTSD) because of their increased exposure to combat and other traumatic scenarios. Novel treatments for PTSD are beginning to emerge and increasingly leverage advances in gaming and other technologies, such as virtual reality. Without assessing the degree of technology acceptance and perception of usability to the end users, including the military members, veterans, and their attending therapists and staff, it is difficult to determine whether a technology-based treatment will be used successfully in wider clinical practice. The Unified Theory of Acceptance and Use of Technology model is commonly used to address the technology acceptance and usability of applications in 5 domains.
Using the Unified Theory of Acceptance and Use of Technology model, the purpose of this study was to determine the technology acceptance and usability of multimodal motion-assisted memory desensitization and reconsolidation (3MDR) on a virtual reality system in the primary user group (military members and veterans with treatment-resistant PTSD, 3MDR therapists, and virtual reality environment operators).
This mixed methods embedded pilot study included military members (n=3) and veterans (n=8) with a diagnosis of combat-related PTSD, as well as their therapists (n=13) and operators (n=5) who completed pre-post questionnaires before and on completion of 6 weekly sessions of 3MDR. A partial least squares structural equation model was used to analyze the questionnaire results. Qualitative data from the interviews were assessed using thematic analysis.
Effort expectancy, which was the most notable predictor of behavioral intention, increased after a course of 3MDR with the virtual reality system, whereas all other constructs demonstrated no significant change. Participants' expectations of the technology were met, as demonstrated by the nonsignificant differences in the pre-post scores. The key qualitative themes included feasibility and function, technical support, and tailored immersion.
3MDR via a virtual reality environment appears to be a feasible, usable, and accepted technology for delivering 3MDR to military members and veterans who experience PTSD and 3MDR therapists and operators who facilitate their treatment.
军事人员和退伍军人由于更多地接触战斗及其他创伤场景,其创伤后应激障碍(PTSD)等伤病发生率较高。针对PTSD的新型治疗方法开始出现,并越来越多地利用游戏和虚拟现实等技术的进步。如果不评估最终用户(包括军事人员、退伍军人及其主治治疗师和工作人员)对技术的接受程度和对可用性的认知,就很难确定基于技术的治疗方法能否在更广泛的临床实践中成功应用。技术接受与使用统一理论模型通常用于解决应用程序在五个领域的技术接受度和可用性问题。
本研究旨在使用技术接受与使用统一理论模型,确定多模态运动辅助记忆脱敏与再巩固(3MDR)在虚拟现实系统中对于主要用户群体(患有难治性PTSD的军事人员和退伍军人、3MDR治疗师以及虚拟现实环境操作员)的技术接受度和可用性。
这项混合方法嵌入式试点研究纳入了被诊断患有与战斗相关PTSD的军事人员(n = 3)和退伍军人(n = 8),以及他们的治疗师(n = 13)和操作员(n = 5),这些人员在6次每周一次的3MDR治疗课程前后完成了问卷调查。使用偏最小二乘结构方程模型分析问卷结果。通过主题分析评估访谈中的定性数据。
努力期望是行为意向最显著的预测因素,在使用虚拟现实系统进行一个疗程的3MDR后有所增加,而所有其他结构均未显示出显著变化。前后得分无显著差异表明参与者对该技术的期望得到了满足。关键的定性主题包括可行性和功能、技术支持以及定制沉浸式体验。
通过虚拟现实环境进行3MDR似乎是一种可行、可用且被接受的技术,可用于向患有PTSD的军事人员和退伍军人以及协助他们治疗的3MDR治疗师和操作员提供3MDR治疗。