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基于网络的足球专项虚拟环境中的视觉追踪评估:一项网络研究

Visual tracking assessment in a soccer-specific virtual environment: A web-based study.

机构信息

Univ Rennes, Inria, M2S - EA 7470, Rennes, France.

出版信息

PLoS One. 2022 Jun 9;17(6):e0269643. doi: 10.1371/journal.pone.0269643. eCollection 2022.

Abstract

The ability to track teammates and opponents is an essential quality to achieve a high level of performance in soccer. The visual tracking ability is usually assessed in the laboratory with non-sport specific scenarios, leading in two major concerns. First, the methods used probably only partially reflects the actual ability to track players on the field. Second, it is unclear whether the situational features manipulated to stimulate visual tracking ability match those that make it difficult to track real players. In this study, participants had to track multiple players on a virtual soccer field. The virtual players moved according to either real or pseudo-random trajectories. The experiment was conducted online using a web application. Regarding the first concern, the visual tracking performance of players in soccer, other team sports, and non-team sports was compared to see if differences between groups varied with the use of soccer-specific or pseudo-random movements. Contrary to our assumption, the ANOVA did not reveal a greater tracking performance difference between soccer players and the two other groups when facing stimuli featuring movements from actual soccer games compared to stimuli featuring pseudo-random ones. Directing virtual players with real-world trajectories did not appear to be sufficient to allow soccer players to use soccer-specific knowledge in their visual tracking activity. Regarding the second concern, an original exploratory analysis based on Hierarchical Clustering on Principal Components was conducted to compare the situational features associated with hard-to-track virtual players in soccer-specific or pseudo-random movements. It revealed differences in the situational feature sets associated with hard-to-track players based on movement type. Essentially with soccer-specific movements, how the virtual players were distributed in space appeared to have a significant influence on visual tracking performance. These results highlight the need to consider real-world scenarios to understand what makes tracking multiple players difficult.

摘要

跟踪队友和对手的能力是在足球中达到高水平表现的重要素质。视觉跟踪能力通常在实验室中使用非运动特定场景进行评估,这导致了两个主要问题。首先,所使用的方法可能仅部分反映了在球场上跟踪球员的实际能力。其次,尚不清楚为了刺激视觉跟踪能力而操纵的情境特征是否与那些使得跟踪真实球员变得困难的特征相匹配。在这项研究中,参与者必须在虚拟足球场上跟踪多个球员。虚拟球员根据真实或伪随机轨迹移动。实验使用网络应用程序在线进行。关于第一个问题,比较了足球、其他团队运动和非团队运动中球员的视觉跟踪表现,以观察组间差异是否随使用足球特定或伪随机运动而变化。与我们的假设相反,当面对来自实际足球比赛的运动刺激与伪随机运动刺激相比时,方差分析并未显示足球运动员与其他两组之间的跟踪表现差异更大。用真实世界的轨迹引导虚拟球员似乎不足以让足球运动员在他们的视觉跟踪活动中使用足球特定的知识。关于第二个问题,进行了基于主成分分层聚类的原始探索性分析,以比较足球特定或伪随机运动中难以跟踪的虚拟球员相关的情境特征。它揭示了基于运动类型与难以跟踪的球员相关的情境特征集的差异。基本上,在具有足球特定运动的情况下,虚拟球员在空间中的分布方式似乎对视觉跟踪表现有重大影响。这些结果强调需要考虑真实世界的场景来了解是什么使得跟踪多个球员变得困难。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8b23/9182227/8072a621e05c/pone.0269643.g001.jpg

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