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维持电子竞技产业与监管重点:来自中国高校的实证证据

Sustaining eSports Industry and Regulatory Focus: Empirical Evidence From Chinese Universities.

作者信息

Zhao Gongyan, Cheng Yue, Liu Xingguo, Meng Wentao

机构信息

School of Physical Education and Sports, Henan University, Kaifeng, China.

Youth League Committee, Kaifeng University, Kaifeng, China.

出版信息

Front Psychol. 2022 May 20;13:907050. doi: 10.3389/fpsyg.2022.907050. eCollection 2022.

Abstract

This study examined the factors that affect the attitude and behavioral intentions toward electronic sports (eSports) among students of higher education institutions based on the technology acceptance model (TAM). The conditional impact of preventive regulatory focus was analyzed in various aspects developed on the regulatory focus theory. These aspects comprised of perceived usefulness, perceived ease of use, and perceived risk on the attitude toward eSports. Accordingly, data were collected from 293 students of higher education institutions in China's Henan Province, presenting a 54.56% response rate. The PLS-SEM analysis was subsequently implemented to confirm the proposed hypotheses. The empirical findings confirmed the significant positive impact of perceived usefulness and perceived ease of use on the attitude toward eSports. However, perceived risk negatively affected the attitude toward eSports. Meanwhile, the findings on the moderating hypotheses found a negligible impact on preventive regulatory focus. This impact was found explicitly on the perceived usefulness-perceived ease of use link with attitude toward eSports. However, the preventive regulatory focus negatively moderated the perceived risk attitude toward eSports. Finally, the implication and limitations were illustrated at the end of the paper.

摘要

本研究基于技术接受模型(TAM),考察了影响高等教育机构学生对电子竞技(eSports)态度和行为意图的因素。在基于监管焦点理论发展的各个方面分析了预防性监管焦点的条件影响。这些方面包括感知有用性、感知易用性以及对电子竞技态度的感知风险。据此,从中国河南省293名高等教育机构学生中收集了数据,回复率为54.56%。随后进行了PLS-SEM分析以验证所提出的假设。实证结果证实了感知有用性和感知易用性对电子竞技态度有显著的正向影响。然而,感知风险对电子竞技态度有负面影响。同时,关于调节假设的结果发现预防性监管焦点的影响可忽略不计。这一影响在感知有用性 - 感知易用性与电子竞技态度的联系上有明确体现。然而,预防性监管焦点对电子竞技的感知风险态度有负向调节作用。最后,论文结尾阐述了研究的意义和局限性。

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