• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

基于交互虚拟现实场景的修复环境和存在感对焦虑和抑郁的影响。

Effects of Restorative Environment and Presence on Anxiety and Depression Based on Interactive Virtual Reality Scenarios.

机构信息

Department of Psychology, School of Humanities and Social Sciences, Beijing Forestry University, Beijing 100083, China.

Faculty of Psychology, Beijing Normal University, Beijing 100875, China.

出版信息

Int J Environ Res Public Health. 2022 Jun 27;19(13):7878. doi: 10.3390/ijerph19137878.

DOI:10.3390/ijerph19137878
PMID:35805535
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9266120/
Abstract

Anxiety and depression have been growing global mental health problems. The following studies explored the effect of interactive VR scenarios to find a low-cost and high-efficiency solution. Study 1 designed a 2 (anxiety and depression state) × 4 (interactive VR scenarios) experiment, the results of 20 participants showed that the designed scenarios had good restoration and presence, assisting to improve depression mood for people with mild to moderate anxiety and depression. Study 2 further investigated the intervention effects of two environment types (urban and park) and four interactive activities (automatic viewing, free-roaming, fishing, and watering plants in the park environment), based on data from a 10-minute experiment conducted by 195 participants with mild to moderate anxiety and depression. The subjective scales, EEG and EMG, and scenario experience were analyzed and the results showed that: (1) the restorative and present VR scenarios were beneficial in alleviating state anxiety and depression; (2) the restorative environment and presence were significantly and positively related to the reduction of anxiety and depression respectively, moreover, presence mediated the restorative environment on the recovery from anxiety and depression; (3) the environmental settings, the complexity of interaction, human factors, and maturity of VR devices and technology were also key factors that influenced the effects of interactive VR scenario experience and intervention. These studies revealed VR psychological intervention scenarios could be designed with comprehensive factors. Moreover, they might help pave the way for future study in exploring the physiology and psychology mode in virtual and real spaces, enhancing intervention effectiveness.

摘要

焦虑和抑郁是全球日益严重的心理健康问题。以下研究探讨了互动 VR 场景的效果,以期找到一种低成本、高效率的解决方案。研究 1 设计了一个 2(焦虑和抑郁状态)×4(互动 VR 场景)的实验,20 名参与者的结果表明,设计的场景具有良好的恢复力和存在感,有助于改善轻度至中度焦虑和抑郁人群的抑郁情绪。研究 2 进一步调查了两种环境类型(城市和公园)和四种互动活动(自动观看、自由漫游、钓鱼和在公园环境中浇水)对 195 名轻度至中度焦虑和抑郁患者进行的 10 分钟实验的干预效果。分析了主观量表、EEG 和 EMG 以及场景体验,结果表明:(1)恢复力和存在感强的 VR 场景有利于缓解状态焦虑和抑郁;(2)恢复力环境和存在感与焦虑和抑郁的减轻呈显著正相关,此外,存在感介导了恢复力环境对焦虑和抑郁的恢复作用;(3)环境设置、交互复杂性、人为因素以及 VR 设备和技术的成熟度也是影响互动 VR 场景体验和干预效果的关键因素。这些研究揭示了 VR 心理干预场景可以综合考虑多种因素进行设计,同时也为未来探索虚拟和真实空间中的生理和心理模式、提高干预效果铺平了道路。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/bf52cb47104c/ijerph-19-07878-g011.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/88ea93a8f0b2/ijerph-19-07878-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/ba0c408b7ef6/ijerph-19-07878-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/63c0dfff4fe3/ijerph-19-07878-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/44e210a284dd/ijerph-19-07878-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/87ea5a8b62b0/ijerph-19-07878-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/0e5e8d1a23be/ijerph-19-07878-g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/003d390abd22/ijerph-19-07878-g007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/c7ffad7498e1/ijerph-19-07878-g008.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/0c3146809a7c/ijerph-19-07878-g009.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/fa003c5d0d4f/ijerph-19-07878-g010.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/bf52cb47104c/ijerph-19-07878-g011.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/88ea93a8f0b2/ijerph-19-07878-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/ba0c408b7ef6/ijerph-19-07878-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/63c0dfff4fe3/ijerph-19-07878-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/44e210a284dd/ijerph-19-07878-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/87ea5a8b62b0/ijerph-19-07878-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/0e5e8d1a23be/ijerph-19-07878-g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/003d390abd22/ijerph-19-07878-g007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/c7ffad7498e1/ijerph-19-07878-g008.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/0c3146809a7c/ijerph-19-07878-g009.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/fa003c5d0d4f/ijerph-19-07878-g010.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8cb1/9266120/bf52cb47104c/ijerph-19-07878-g011.jpg

相似文献

1
Effects of Restorative Environment and Presence on Anxiety and Depression Based on Interactive Virtual Reality Scenarios.基于交互虚拟现实场景的修复环境和存在感对焦虑和抑郁的影响。
Int J Environ Res Public Health. 2022 Jun 27;19(13):7878. doi: 10.3390/ijerph19137878.
2
Effect of a Virtual Reality-Based Restorative Environment on the Emotional and Cognitive Recovery of Individuals with Mild-to-Moderate Anxiety and Depression.基于虚拟现实的康复环境对轻中度焦虑和抑郁个体的情绪和认知康复的影响。
Int J Environ Res Public Health. 2021 Aug 27;18(17):9053. doi: 10.3390/ijerph18179053.
3
The Effect of Virtual-Reality-Based Restorative Environments on Creativity.虚拟现实修复环境对创造力的影响。
Int J Environ Res Public Health. 2022 Sep 24;19(19):12083. doi: 10.3390/ijerph191912083.
4
Virtual Reality-Based Interventions for Treating Depression in the Context of COVID-19 Pandemic: Inducing the Proficit in Positive Emotions as a Key Concept of Recovery and a Path Back to Normality.基于虚拟现实的干预措施在新冠疫情背景下治疗抑郁症:诱导积极情绪的提升作为康复的关键概念和回归正常的途径
Psychiatr Danub. 2022 Sep;34(Suppl 8):276-284.
5
Exploring Psychophysiological Restoration and Individual Preference in the Different Environments Based on Virtual Reality.基于虚拟现实的不同环境下心理生理恢复与个体偏好研究
Int J Environ Res Public Health. 2019 Aug 26;16(17):3102. doi: 10.3390/ijerph16173102.
6
Effect of virtual reality-based biofeedback for depressive and anxiety symptoms: Randomized controlled study.虚拟现实生物反馈对抑郁和焦虑症状的影响:随机对照研究。
J Affect Disord. 2024 Sep 15;361:392-398. doi: 10.1016/j.jad.2024.06.031. Epub 2024 Jun 15.
7
Impacts of Landscape Type, Viewing Distance, and Permeability on Anxiety, Depression, and Stress.景观类型、观察距离和渗透性对焦虑、抑郁和压力的影响。
Int J Environ Res Public Health. 2022 Aug 10;19(16):9867. doi: 10.3390/ijerph19169867.
8
Involuntary Attention Restoration During Exposure to Mobile-Based 360° Virtual Nature in Healthy Adults With Different Levels of Restorative Experience: Event-Related Potential Study.不同恢复体验水平的健康成年人在接触基于移动设备的360°虚拟自然环境时的非自愿注意力恢复:事件相关电位研究
J Med Internet Res. 2018 Nov 30;20(11):e11152. doi: 10.2196/11152.
9
Virtual Reality for advanced cancer patients assisted at home: A randomized controlled interventional study.虚拟现实技术辅助晚期癌症患者居家治疗的随机对照干预研究。
Psychooncology. 2024 Jul;33(7):e6368. doi: 10.1002/pon.6368.
10
Personalized, Naturalistic Virtual Reality Scenarios Coupled With Web-Based Progressive Muscle Relaxation Training for the General Population: Protocol for a Proof-of-Principle Randomized Controlled Trial.针对普通人群的个性化、自然主义虚拟现实场景与基于网络的渐进性肌肉松弛训练相结合:一项原理验证随机对照试验的方案
JMIR Res Protoc. 2023 Apr 17;12:e44183. doi: 10.2196/44183.

引用本文的文献

1
Are Virtual Forests Just for Relaxation, or Can They Enhance the Benefits of Therapy?虚拟森林仅仅是用于放松,还是能增强治疗效果?
Healthcare (Basel). 2025 Mar 13;13(6):621. doi: 10.3390/healthcare13060621.
2
The Role of Engagement in Virtual Reality to Enhance Emotional Well-Being in Breast Cancer Patients: A Mediation Analysis.虚拟现实参与对改善乳腺癌患者情绪健康的作用:一项中介分析。
Cancers (Basel). 2025 Feb 28;17(5):840. doi: 10.3390/cancers17050840.
3
A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression.

本文引用的文献

1
Predicting motor behavior: an efficient EEG signal processing pipeline to detect brain states with potential therapeutic relevance for VR-based neurorehabilitation.预测运动行为:一种高效的脑电图信号处理流程,用于检测对基于虚拟现实的神经康复具有潜在治疗相关性的脑状态。
Virtual Real. 2023;27(1):347-369. doi: 10.1007/s10055-021-00538-x. Epub 2021 Sep 23.
2
Scaling up psychological treatments: Lessons learned from global mental health.扩大心理治疗规模:全球心理健康的经验教训。
Am Psychol. 2021 Dec;76(9):1457-1467. doi: 10.1037/amp0000944.
3
The Effectiveness of Virtual Reality Exposure-Based Cognitive Behavioral Therapy for Severe Anxiety Disorders, Obsessive-Compulsive Disorder, and Posttraumatic Stress Disorder: Meta-analysis.
关于虚拟现实和游戏化干预措施对管理焦虑和抑郁效果的系统评价。
Front Digit Health. 2023 Nov 7;5:1239435. doi: 10.3389/fdgth.2023.1239435. eCollection 2023.
4
Research on patient-centered design for post-stroke depression patients based on SEM and comprehensive evaluation.基于 SEM 和综合评价的脑卒中后抑郁患者以患者为中心的设计研究。
Front Public Health. 2023 May 26;11:1120596. doi: 10.3389/fpubh.2023.1120596. eCollection 2023.
虚拟现实暴露为基础的认知行为疗法治疗严重焦虑障碍、强迫症和创伤后应激障碍的疗效:Meta 分析。
J Med Internet Res. 2022 Feb 10;24(2):e26736. doi: 10.2196/26736.
4
Virtual reality biofeedback interventions for treating anxiety : A systematic review, meta-analysis and future perspective.虚拟现实生物反馈干预治疗焦虑症:系统评价、荟萃分析及未来展望。
Wien Klin Wochenschr. 2022 Jan;134(Suppl 1):49-59. doi: 10.1007/s00508-021-01991-z. Epub 2022 Jan 6.
5
Depression and anxiety disorders during the COVID-19 pandemic: knowns and unknowns.2019冠状病毒病大流行期间的抑郁症和焦虑症:已知与未知
Lancet. 2021 Nov 6;398(10312):1665-1666. doi: 10.1016/S0140-6736(21)02221-2. Epub 2021 Oct 8.
6
Global prevalence and burden of depressive and anxiety disorders in 204 countries and territories in 2020 due to the COVID-19 pandemic.2020 年 COVID-19 大流行期间 204 个国家和地区的抑郁和焦虑障碍的全球患病率和负担。
Lancet. 2021 Nov 6;398(10312):1700-1712. doi: 10.1016/S0140-6736(21)02143-7. Epub 2021 Oct 8.
7
Effect of a Virtual Reality-Based Restorative Environment on the Emotional and Cognitive Recovery of Individuals with Mild-to-Moderate Anxiety and Depression.基于虚拟现实的康复环境对轻中度焦虑和抑郁个体的情绪和认知康复的影响。
Int J Environ Res Public Health. 2021 Aug 27;18(17):9053. doi: 10.3390/ijerph18179053.
8
Factors impacting resilience as a result of exposure to COVID-19: The ecological resilience model.由于 COVID-19 暴露而导致的复原力的影响因素:生态复原力模型。
PLoS One. 2021 Aug 18;16(8):e0256041. doi: 10.1371/journal.pone.0256041. eCollection 2021.
9
Racism and Poverty are Barriers to the Treatment of Youth Mental Health Concerns.种族主义和贫困是阻碍青少年心理健康问题治疗的障碍。
J Clin Child Adolesc Psychol. 2021 Jul-Aug;50(4):534-546. doi: 10.1080/15374416.2021.1941058. Epub 2021 Aug 2.
10
Virtual reality relaxation for the general population: a systematic review.虚拟现实放松对普通人群的影响:系统评价。
Soc Psychiatry Psychiatr Epidemiol. 2021 Oct;56(10):1707-1727. doi: 10.1007/s00127-021-02110-z. Epub 2021 Jun 13.