State Key Laboratory of Cognitive Neuroscience and Learning and IDG/McGovern Institute for Brain Research, Beijing Normal University, Beijing, China.
Chinese Institute for Brain Research, Beijing, China.
Brain. 2022 Dec 19;145(12):4210-4221. doi: 10.1093/brain/awac267.
Addiction is characterized by compulsive engagement despite adverse consequences. Psychobehavioural interventions targeting compulsivity in addictions are relatively rare, particularly for behavioural addictions like internet gaming disorder (IGD). Free from confounding drug-on-brain effects, IGD provides a promising model for understanding neuropsychological processes of addictions. IGD is a global concern in the setting of increasing internet use worldwide. Thus, developing interventions and understanding their mechanisms of action are important. Positive emotional association biases (EABs) towards addiction cues based on reward conditioning may underlie addiction-associated compulsivity. Here, we developed an EAB modification (EABM) protocol and examined whether modifying EABs via cognitive training would alter neurocognitive aspects of addiction-associated compulsivity in IGD. We recruited 90 IGD participants who were randomly assigned to receive EABM or sham training in a 1:1 ratio (clinicaltrials.gov identifier: NCT04068064). The EABM intervention involved six consecutive days of exposure to negative emotional terms linked to gaming stimuli and positive terms linked to non-gaming healthy-alternative stimuli. The sham training involved similar stimuli linked to neutral words. Participants underwent event-related functional MRI while performing a regulation-of-craving task and received several behavioural assessments pretraining and post-training. Primary efficacy measures were changes in gaming-related positive EABs, and compulsive gaming thoughts and behaviours. Behaviourally, EABM (versus sham) training decreased gaming-related positive EABs and compulsive gaming thoughts and behaviours. Neurally, EABM training involved decreased activation in the bilateral dorsal striatum in the regulation-of-craving task and altered left dorsal striatum-centric functional connectivity with ventral prefrontal cortical regions, which correlated with decreases in gaming-related EABs or compulsive gaming thoughts and behaviours. EABM training also implicated activation changes in the right medial frontal gyrus and posterior insula. EABM may reduce compulsive gaming thoughts and behaviours via reshaping functional organization of frontostriatal pathways and insular activity in IGD. The therapeutic potential of EABM should be examined in larger, longer-term studies, as should its application to other addictive disorders.
成瘾的特征是尽管存在不良后果,但仍会强迫参与。针对成瘾的强迫性的心理行为干预措施相对较少,特别是对于像网络游戏障碍(IGD)这样的行为成瘾。由于不受药物对大脑影响的干扰,IGD 为理解成瘾的神经心理过程提供了一个有希望的模型。随着全球互联网使用的增加,IGD 成为一个全球性的关注点。因此,开发干预措施并了解其作用机制非常重要。基于奖励条件的成瘾线索的正性情绪关联偏差(EAB)可能是成瘾相关强迫性的基础。在这里,我们开发了一种 EAB 修正(EABM)方案,并研究了通过认知训练修正 EAB 是否会改变 IGD 中与成瘾相关的强迫性的神经认知方面。我们招募了 90 名 IGD 参与者,他们被随机以 1:1 的比例分配到 EABM 或假训练组(clinicaltrials.gov 标识符:NCT04068064)。EABM 干预包括连续六天接触与游戏刺激相关的负性情绪词和与非游戏健康替代刺激相关的正性情绪词。假训练涉及与中性词相关的类似刺激。参与者在执行渴望调节任务时接受事件相关功能磁共振成像,并且在预训练和后训练时接受多项行为评估。主要疗效指标是与游戏相关的正性 EAB 以及强迫性游戏想法和行为的变化。行为上,EABM(与假训练相比)训练降低了与游戏相关的正性 EAB 以及强迫性游戏想法和行为。神经上,EABM 训练涉及在渴望调节任务中双侧背侧纹状体的激活减少,并且改变了左侧背侧纹状体与腹侧前额皮质区域的中心功能连接,这与与游戏相关的 EAB 或强迫性游戏想法和行为的减少相关。EABM 训练还涉及右侧内侧额回和后岛叶的激活变化。EABM 通过重塑 IGD 中额纹状体通路和岛叶活动的功能组织,可能会减少强迫性游戏想法和行为。应该在更大、更长的研究中检查 EABM 的治疗潜力,以及它在其他成瘾障碍中的应用。