IEEE Trans Vis Comput Graph. 2022 Nov;28(11):3715-3726. doi: 10.1109/TVCG.2022.3203003. Epub 2022 Oct 21.
While user's perception and performance are predominantly examined independently in virtual reality, the Action-Specific Perception (ASP) theory postulates that the performance of an individual on a task modulates this individual's spatial and time perception pertinent to the task's components and procedures. This paper examines the association between performance and perception and the potential effects that tactile feedback modalities could generate. This paper reports a user study (N=24), in which participants performed a standardized Fitts's law target acquisition task by using three feedback modalities: visual, visuo-electrotactile, and visuo-vibrotactile. The users completed 3 Target Sizes × 2 Distances × 3 feedback modalities = 18 trials. The size perception, distance perception, and (movement) time perception were assessed at the end of each trial. Performance-wise, the results showed that electrotactile feedback facilitates a significantly better accuracy compared to vibrotactile and visual feedback, while vibrotactile provided the worst accuracy. Electrotactile and visual feedback enabled a comparable reaction time, while the vibrotactile offered a substantially slower reaction time than visual feedback. Although amongst feedback types the pattern of differences in perceptual aspects were comparable to performance differences, none of them was statistically significant. However, performance indeed modulated perception. Significant action-specific effects on spatial and time perception were detected. Changes in accuracy modulate both size perception and time perception, while changes in movement speed modulate distance perception. Also, the index of difficulty was found to modulate all three perceptual aspects. However, individual differences appear to affect the magnitude of action-specific effects. These outcomes highlighted the importance of haptic feedback on performance, and importantly the significance of action-specific effects on spatial and time perception in VR, which should be considered in future VR studies.
虽然在虚拟现实中主要分别检查用户的感知和表现,但特定于动作的感知 (ASP) 理论假设,个体在任务上的表现会调节与任务组件和过程相关的个体的空间和时间感知。本文研究了表现和感知之间的关联,以及触觉反馈模式可能产生的潜在影响。本文报告了一项用户研究(N=24),其中参与者使用三种反馈模式:视觉、视电触觉和视触振动觉来执行标准化的菲茨定律目标获取任务。用户完成了 3 个目标大小×2 个距离×3 个反馈模式=18 次试验。在每次试验结束时评估大小感知、距离感知和(运动)时间感知。在表现方面,结果表明,与振动触觉和视觉反馈相比,电触觉反馈显著提高了准确性,而振动触觉反馈提供了最差的准确性。电触觉和视觉反馈提供了可比的反应时间,而振动触觉反馈提供的反应时间明显慢于视觉反馈。虽然反馈类型之间的感知差异模式与表现差异相似,但没有一个具有统计学意义。然而,表现确实调节了感知。在空间和时间感知方面检测到了显著的特定于动作的效应。准确性的变化调节了大小感知和时间感知,而运动速度的变化调节了距离感知。此外,还发现难度指数调节了所有三个感知方面。然而,个体差异似乎会影响特定于动作的效应的大小。这些结果强调了触觉反馈对表现的重要性,以及在 VR 中特定于动作的效应对空间和时间感知的重要性,这在未来的 VR 研究中应予以考虑。