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游戏化团队竞赛作为医学实习生移动健康干预措施的有效性:一项整群微随机试验。

Effectiveness of gamified team competition as mHealth intervention for medical interns: a cluster micro-randomized trial.

作者信息

Wang Jitao, Fang Yu, Frank Elena, Walton Maureen A, Burmeister Margit, Tewari Ambuj, Dempsey Walter, NeCamp Timothy, Sen Srijan, Wu Zhenke

机构信息

Department of Biostatistics, University of Michigan, Ann Arbor, MI, USA.

Michigan Neuroscience Institute, University of Michigan, Ann Arbor, MI, USA.

出版信息

NPJ Digit Med. 2023 Jan 11;6(1):4. doi: 10.1038/s41746-022-00746-y.

Abstract

Gamification, the application of gaming elements to increase enjoyment and engagement, has the potential to improve the effectiveness of digital health interventions, while the effectiveness of competition gamification components remains poorly understood on residency. To address this gap, we evaluate the effect of smartphone-based gamified team competition intervention on daily step count and sleep duration via a micro-randomized trial on medical interns. Our aim is to assess potential improvements in the factors (namely step count and sleep) that may help interns cope with stress and improve well-being. In 1779 interns, team competition intervention significantly increases the mean daily step count by 105.8 steps (SE 35.8, p = 0.03) relative to the no competition arm, while does not significantly affect the mean daily sleep minutes (p = 0.76). Moderator analyses indicate that the causal effects of competition on daily step count and sleep minutes decreased by 14.5 steps (SE 10.2, p = 0.16) and 1.9 minutes (SE 0.6, p = 0.003) for each additional week-in-study, respectively. Intra-institutional competition negatively moderates the causal effect of competition upon daily step count by -90.3 steps (SE 86.5, p = 0.30). Our results show that gamified team competition delivered via mobile app significantly increases daily physical activity which suggests that team competition can function as a mobile health intervention tool to increase short-term physical activity levels for medical interns. Future improvements in strategies of forming competition opponents and introducing occasional competition breaks may improve the overall effectiveness.

摘要

游戏化,即将游戏元素应用于增加趣味性和参与度,有可能提高数字健康干预措施的有效性,而竞争游戏化组件在住院医师培训中的效果仍知之甚少。为了填补这一空白,我们通过对医学实习生进行的微随机试验,评估基于智能手机的游戏化团队竞争干预对每日步数和睡眠时间的影响。我们的目标是评估可能有助于实习生应对压力和改善幸福感的因素(即步数和睡眠)的潜在改善情况。在1779名实习生中,与无竞争组相比,团队竞争干预使平均每日步数显著增加了105.8步(标准误35.8,p = 0.03),而对平均每日睡眠时间没有显著影响(p = 0.76)。调节分析表明,每多参与一周研究,竞争对每日步数和睡眠时间的因果效应分别减少14.5步(标准误10.2,p = 0.16)和1.9分钟(标准误0.6,p = 0.003)。机构内部竞争对竞争对每日步数的因果效应产生负向调节作用,减少了90.3步(标准误86.5,p = 0.30)。我们的结果表明,通过移动应用程序进行的游戏化团队竞争显著增加了每日身体活动,这表明团队竞争可以作为一种移动健康干预工具,提高医学实习生的短期身体活动水平。未来在形成竞争对手策略和引入偶尔的竞争休息方面的改进可能会提高整体效果。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d4c/9834206/e28785694b20/41746_2022_746_Fig1_HTML.jpg

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