Ulbrich Max, Van den Bosch Vincent, Bönsch Andrea, Gruber Lennart Johannes, Ooms Mark, Melchior Claire, Motmaen Ila, Wilpert Caroline, Rashad Ashkan, Kuhlen Torsten Wolfgang, Hölzle Frank, Puladi Behrus
Department of Oral and Maxillofacial Surgery, University Hospital RWTH Aachen, Aachen, Germany.
Department of Diagnostic and Interventional Radiology, University Hospital RWTH Aachen, Aachen, Germany.
JMIR Serious Games. 2023 Jan 19;11:e40541. doi: 10.2196/40541.
BACKGROUND: As an integral part of computer-assisted surgery, virtual surgical planning (VSP) leads to significantly better surgery results, such as for oral and maxillofacial reconstruction with microvascular grafts of the fibula or iliac crest. It is performed on a 2D computer desktop screen (DS) based on preoperative medical imaging. However, in this environment, VSP is associated with shortcomings, such as a time-consuming planning process and the requirement of a learning process. Therefore, a virtual reality (VR)-based VSP application has great potential to reduce or even overcome these shortcomings due to the benefits of visuospatial vision, bimanual interaction, and full immersion. However, the efficacy of such a VR environment has not yet been investigated. OBJECTIVE: This study aimed to demonstrate the possible advantages of a VR environment through a substep of VSP, specifically the segmentation of the fibula (calf bone) and os coxae (hip bone), by conducting a training course in both DS and VR environments and comparing the results. METHODS: During the training course, 6 novices were taught how to use a software application in a DS environment (3D Slicer) and in a VR environment (Elucis) for the segmentation of the fibula and os coxae, and they were asked to carry out the maneuvers as accurately and quickly as possible. Overall, 13 fibula and 13 os coxae were segmented for each participant in both methods (VR and DS), resulting in 156 different models (78 fibula and 78 os coxae) per method (VR and DS) and 312 models in total. The individual learning processes in both environments were compared using objective criteria (time and segmentation performance) and self-reported questionnaires. The models resulting from the segmentation were compared mathematically (Hausdorff distance and Dice coefficient) and evaluated by 2 experienced radiologists in a blinded manner. RESULTS: A much faster learning curve was observed for the VR environment than the DS environment (β=.86 vs β=.25). This nearly doubled the segmentation speed (cm/min) by the end of training, leading to a shorter time (P<.001) to reach a qualitative result. However, there was no qualitative difference between the models for VR and DS (P=.99). The VR environment was perceived by participants as more intuitive and less exhausting, and was favored over the DS environment. CONCLUSIONS: The more rapid learning process and the ability to work faster in the VR environment could save time and reduce the VSP workload, providing certain advantages over the DS environment.
背景:作为计算机辅助手术的一个组成部分,虚拟手术规划(VSP)能带来显著更好的手术效果,比如在使用腓骨或髂嵴微血管移植物进行口腔颌面重建时。它是基于术前医学影像在二维计算机桌面屏幕(DS)上进行的。然而,在这种环境下,VSP存在一些缺点,如规划过程耗时且需要学习过程。因此,基于虚拟现实(VR)的VSP应用由于其视觉空间视觉、双手交互和完全沉浸的优势,具有减少甚至克服这些缺点的巨大潜力。然而,这种VR环境的效果尚未得到研究。 目的:本研究旨在通过VSP的一个子步骤,即腓骨(小腿骨)和髋骨(髂骨)的分割,在DS和VR环境中开展培训课程并比较结果,以证明VR环境可能具有的优势。 方法:在培训课程中,教导6名新手如何在DS环境(3D Slicer)和VR环境(Elucis)中使用软件应用程序进行腓骨和髋骨的分割,并要求他们尽可能准确、快速地进行操作。总体而言,每种方法(VR和DS)下每位参与者都对13根腓骨和13块髋骨进行了分割,每种方法(VR和DS)产生156个不同模型(78根腓骨和78块髋骨),总共312个模型。使用客观标准(时间和分割性能)以及自我报告问卷比较两种环境下的个体学习过程。对分割得到的模型进行数学比较(豪斯多夫距离和骰子系数),并由2名经验丰富的放射科医生进行盲法评估。 结果:观察到VR环境的学习曲线比DS环境快得多(β = 0.86对β = 0.25)。到训练结束时,这几乎使分割速度(厘米/分钟)提高了一倍,从而达到定性结果所需的时间更短(P < 0.001)。然而,VR和DS模型之间在质量上没有差异(P = 0.99)。参与者认为VR环境更直观且不那么累人,比DS环境更受青睐。 结论:VR环境中更快的学习过程和更快工作的能力可以节省时间并减少VSP工作量,比DS环境具有一定优势。
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