文献检索文档翻译深度研究
Suppr Zotero 插件Zotero 插件
邀请有礼套餐&价格历史记录

新学期,新优惠

限时优惠:9月1日-9月22日

30天高级会员仅需29元

1天体验卡首发特惠仅需5.99元

了解详情
不再提醒
插件&应用
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
高级版
套餐订阅购买积分包
AI 工具
文献检索文档翻译深度研究
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2025

Home-based immersive virtual reality physical rehabilitation in paediatric patients for upper limb motor impairment: a feasibility study.

作者信息

Phelan Ivan, Carrion-Plaza Alicia, Furness Penny J, Dimitri Paul

机构信息

Centre for Culture, Media and Society, College of Social Sciences and Arts, Sheffield Hallam University, Sheffield, S1 1WB UK.

Department of Psychology, Sociology and Politics, College of Social Sciences and Arts, Sheffield Hallam University, Sheffield, S1 1WB UK.

出版信息

Virtual Real. 2023 Jan 14;27(4):1-16. doi: 10.1007/s10055-023-00747-6.


DOI:10.1007/s10055-023-00747-6
PMID:36686613
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9840166/
Abstract

Upper limb motor impairment (ULMI) rehabilitation is a long-term, demanding and challenging process to recover motor functionality. Children and adolescents may be limited in daily life activities due to reduced functions such as decreased joint movement or muscle weakness. Home-based therapy with Immersive Virtual Reality can offer greater accessibility, delivery and early rehabilitation to significantly optimise functional outcomes and quality of life. This feasibility study aimed to explore the perceptions and impacts of an immersive and interactive VR scenario suitable for ULMI rehabilitation for children at home. It was analysed using mixed methods (quantitative and qualitative) and from a multidirectional perspective (patients, clinicians and family members). Amongst the main results, it was found that IVR for ULMI home rehabilitation (1) is easy to learn and acceptable; (2) improves motor function; (3) reduces the difficulty in the reproduction of therapeutic movements; (4) is motivating and enjoyable and (5) improves quality of life. This study is the first study on the use of IVR applied to home rehabilitation of ULMI in children. These results suggested that similar outcomes may be possible with self-directed IVR home rehabilitation compared to face to face conventional rehabilitation, which can be costly to both the patient and the healthcare system, decreasing the length of stay at the hospital and treatment duration. It has also presented an innovative solution to the Covid-19 emergency where children could not receive their clinic therapy. Further research is recommended to understand better the mechanisms involved in physiotherapeutic recovery and how IVR rehabilitation helps to improve conventional treatments. Protocol ID NCT05272436. Release Date: 9th March 2022.

摘要
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0be8/10687112/f7afd0a3645e/10055_2023_747_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0be8/10687112/69f73c824981/10055_2023_747_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0be8/10687112/dbba618160c8/10055_2023_747_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0be8/10687112/68ec3cf47915/10055_2023_747_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0be8/10687112/60bfdbb70a4f/10055_2023_747_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0be8/10687112/f7afd0a3645e/10055_2023_747_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0be8/10687112/69f73c824981/10055_2023_747_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0be8/10687112/dbba618160c8/10055_2023_747_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0be8/10687112/68ec3cf47915/10055_2023_747_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0be8/10687112/60bfdbb70a4f/10055_2023_747_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0be8/10687112/f7afd0a3645e/10055_2023_747_Fig5_HTML.jpg

相似文献

[1]
Home-based immersive virtual reality physical rehabilitation in paediatric patients for upper limb motor impairment: a feasibility study.

Virtual Real. 2023-1-14

[2]
Immersive virtual reality rehabilitation after lower limb surgery in paediatric patients.

J Pediatr Rehabil Med. 2025-2

[3]
Evaluating the effect and mechanism of upper limb motor function recovery induced by immersive virtual-reality-based rehabilitation for subacute stroke subjects: study protocol for a randomized controlled trial.

Trials. 2019-2-6

[4]
Experiences of People With Persistent Nonspecific Neck Pain Who Used Immersive Virtual Reality Serious Games in the Home Setting: A Qualitative Study.

Phys Ther. 2025-3-3

[5]
Immersive virtual reality in children with upper limb injuries: Findings from a feasibility study.

J Pediatr Rehabil Med. 2021

[6]
Application of Virtual Reality-Assisted Exergaming on the Rehabilitation of Children with Cerebral Palsy: A Systematic Review and Meta-Analysis.

J Clin Med. 2023-11-14

[7]
Immersive Virtual Reality to Improve Outcomes in Veterans With Stroke: Protocol for a Single-Arm Pilot Study.

JMIR Res Protoc. 2021-5-10

[8]
Rehabilitation via HOMe Based gaming exercise for the Upper-limb post Stroke (RHOMBUS): protocol of an intervention feasibility trial.

BMJ Open. 2018-11-21

[9]
Playing your pain away: designing a virtual reality physical therapy for children with upper limb motor impairment.

Virtual Real. 2023

[10]
The efficacy of virtual reality for upper limb rehabilitation in stroke patients: a systematic review and meta-analysis.

BMC Med Inform Decis Mak. 2024-5-24

引用本文的文献

[1]
Parents' Perspectives on the Use of Virtual Reality in Pediatric Chronic Pain Management: Qualitative Study.

J Med Internet Res. 2025-8-15

[2]
AdaptRehab VR: Development of an Immersive Virtual Reality System for Upper Limb Stroke Rehabilitation Designed for Low- and Middle-Income Countries Using a Participatory Co-Creation Approach.

Bioengineering (Basel). 2025-5-28

[3]
Immersive Virtual Reality in Stroke Rehabilitation: A Systematic Review and Meta-Analysis of Its Efficacy in Upper Limb Recovery.

J Clin Med. 2025-3-7

[4]
Interprofessional Team Training With Virtual Reality: Acceptance, Learning Outcome, and Feasibility Evaluation Study.

JMIR Serious Games. 2024-11-4

[5]
Digital technologies for pediatric rehabilitation: current access and use in the European Rehatech4child survey.

Eur J Phys Rehabil Med. 2024-12

[6]
Virtual reality for preoperative patient education: Impact on satisfaction, usability, and burnout from the perspective of new nurses.

World J Clin Cases. 2024-10-6

[7]
Virtual reality-based therapy after anterior cruciate ligament injury effectively reduces pain and improves knee function, movement patterns, and dynamic balance: A systematic review and meta-analysis.

Knee Surg Sports Traumatol Arthrosc. 2025-5

[8]
Feasibility of a home-based home videogaming intervention with a family-centered approach for children with cerebral palsy: a randomized multiple baseline single-case experimental design.

J Neuroeng Rehabil. 2024-9-4

[9]
Technological Features of Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Systematic Review.

Sensors (Basel). 2024-5-31

[10]
Evaluating the impact of virtual reality game training on upper limb motor performance in children and adolescents with developmental coordination disorder: a scoping review using the ICF framework.

J Neuroeng Rehabil. 2024-6-5

本文引用的文献

[1]
Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment.

Virtual Real. 2023

[2]
Playing your pain away: designing a virtual reality physical therapy for children with upper limb motor impairment.

Virtual Real. 2023

[3]
Telemedicine During the COVID-19 Pandemic: Moving from Physical to Virtual Outpatient Care.

Indian J Pediatr. 2021-10

[4]
Immersive virtual reality in children with upper limb injuries: Findings from a feasibility study.

J Pediatr Rehabil Med. 2021

[5]
Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality.

Virtual Real. 2022

[6]
Virtual reality games for rehabilitation of upper extremities in stroke patients.

J Bodyw Mov Ther. 2021-4

[7]
Technology-based health solutions for cancer caregivers to better shoulder the impact of COVID-19: a systematic review protocol.

Syst Rev. 2021-2-1

[8]
A novel fully immersive virtual reality environment for upper extremity rehabilitation in patients with stroke.

Ann N Y Acad Sci. 2021-6

[9]
Virtual reality rehabilitation in children with brain injury: a randomized controlled trial.

Dev Med Child Neurol. 2021-4

[10]
Early post-stroke rehabilitation for upper limb motor function using virtual reality and exoskeleton: equally efficient in older patients.

Neurol Neurochir Pol. 2021

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

推荐工具

医学文档翻译智能文献检索