Bok Soo-Kyung, Song Youngshin, Lim Ancho, Jin Sohyun, Kim Nagyeong, Ko Geumbo
Department of Rehabilitation, College of Medicine, Chungnam National University, Daejeon 35015, Republic of Korea.
Department of Nursing, College of Nursing, Chungnam National University, Daejeon 35015, Republic of Korea.
J Clin Med. 2023 Apr 3;12(7):2668. doi: 10.3390/jcm12072668.
(1) Background: To improve existing rehabilitation technologies, we conducted a systematic review and meta-analysis to identify the effect size of home-based rehabilitation using robotic, virtual reality, and game devices on physical function for stroke survivors. (2) Methods: Embase, PubMed, Cochrane Library, ProQuest, and CINAHL were used to search the randomized controlled trials that applied technologies via home-based rehabilitation, such as virtual reality, robot-assisted devices, and games. The effect size (Hedges's g) of technology type and affected limb on physical function were calculated. (3) Results: Ten studies were included. The effect size of home-based rehabilitation in virtual reality had the greatest value (Hedges's g, 0.850; 95% CI, 0.314-1.385), followed by robot-assisted devices (Hedges's g, 0.120; 95% CI, 0.003-0.017) and games (Hedges's g, -0.162; 95% CI, -0.036 to -0.534). The effect size was larger in the upper limbs (Hedges's g, 0.287; 95% CI, 0.128-0.447) than in the lower limbs (Hedges's g, -0.113; 95% CI, -0.547 to 0.321). (4) Conclusions: Virtual reality home rehabilitation was highly effective for physical function compared to other rehabilitation technologies. Interventions that consisted of a pre-structured and tailored program applied to the upper limbs were effective for physical function and psychological outcomes.
(1)背景:为改进现有康复技术,我们进行了一项系统评价和荟萃分析,以确定使用机器人、虚拟现实和游戏设备进行家庭康复对中风幸存者身体功能的效应量。(2)方法:使用Embase、PubMed、Cochrane图书馆、ProQuest和CINAHL检索通过家庭康复应用技术的随机对照试验,如虚拟现实、机器人辅助设备和游戏。计算技术类型和受影响肢体对身体功能的效应量(Hedges's g)。(3)结果:纳入10项研究。虚拟现实家庭康复的效应量最大(Hedges's g,0.850;95%CI,0.314 - 1.385),其次是机器人辅助设备(Hedges's g,0.120;95%CI,0.003 - 0.017)和游戏(Hedges's g, - 0.162;95%CI, - 0.036至 - 0.534)。上肢的效应量(Hedges's g,0.287;95%CI,0.128 - 0.447)大于下肢(Hedges's g, - 0.113;95%CI, - 0.547至0.321)。(4)结论:与其他康复技术相比,虚拟现实家庭康复对身体功能非常有效。由预先结构化和量身定制的方案应用于上肢的干预措施对身体功能和心理结果有效。