So Jiyeon, Liu Jiaying
Department of Communication, Yonsei University, Seodaemun-gu, Seoul 03722, South Korea.
Department of Communication Studies, University of Georgia, Athens, GA 30602, USA.
Hum Commun Res. 2023 Jun 12;49(4):383-395. doi: 10.1093/hcr/hqad024. eCollection 2023 Oct.
Several mechanisms of processing (un)familiar messages-processing fluency, message fatigue, interest, and counterarguing-are documented but studied independently, preventing a holistic understanding of how we process (un)familiar messages. This research integrates these mechanisms under a coherent theoretical framework based on heuristic-systematic model and identifies which one becomes dominant as a joint function of message familiarity and audience favorability. Across two studies concerning social distancing (Study 1; =412) and smoking (Study 2; =300), message fatigue and counterarguing were heightened in unfavorable audiences processing familiar and unfamiliar messages, respectively. Interest was dominant among favorable audiences processing unfamiliar messages in Study 2. Processing fluency was not heightened under any conditions. In models testing mediational capacities of the four mechanisms simultaneously, message fatigue and interest were significant mediators of the effects of audience favorability and message familiarity on persuasion, respectively. This research underscores the importance of considering audience favorability when studying the effects of message familiarity.
有几种处理(不)熟悉信息的机制——处理流畅性、信息疲劳、兴趣和反驳——已有文献记载,但都是独立进行研究的,这妨碍了我们对如何处理(不)熟悉信息形成全面的理解。本研究基于启发式系统模型,在一个连贯的理论框架下整合了这些机制,并确定了哪一种机制会作为信息熟悉度和受众好感度的联合函数而占据主导地位。在两项关于社交距离(研究1;N = 412)和吸烟(研究2;N = 300)的研究中,信息疲劳和反驳分别在处理熟悉和不熟悉信息的负面受众中加剧。在研究2中,兴趣在处理不熟悉信息的正面受众中占主导地位。在任何条件下,处理流畅性都没有提高。在同时测试这四种机制的中介能力的模型中,信息疲劳和兴趣分别是受众好感度和信息熟悉度对说服力影响的显著中介变量。这项研究强调了在研究信息熟悉度的影响时考虑受众好感度的重要性。