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虚拟当下的远古:发展一种跨学科方法,以理解旧石器时代洞穴艺术的心理基础。

The deep past in the virtual present: developing an interdisciplinary approach towards understanding the psychological foundations of palaeolithic cave art.

机构信息

Department of Linguistics, Cognitive Science and Semiotics, Aarhus University, Aarhus, Denmark.

Department of Archaeology and Heritage Studies, Aarhus University, Aarhus, Denmark.

出版信息

Sci Rep. 2023 Nov 3;13(1):19009. doi: 10.1038/s41598-023-46320-8.

DOI:10.1038/s41598-023-46320-8
PMID:37923922
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10624876/
Abstract

Virtual Reality (VR) has vast potential for developing systematic, interdisciplinary studies to understand ephemeral behaviours in the archaeological record, such as the emergence and development of visual culture. Upper Palaeolithic cave art forms the most robust record for investigating this and the methods of its production, themes, and temporal and spatial changes have been researched extensively, but without consensus over its functions or meanings. More compelling arguments draw from visual psychology and posit that the immersive, dark conditions of caves elicited particular psychological responses, resulting in the perception-and depiction-of animals on suggestive features of cave walls. Our research developed and piloted a novel VR experiment that allowed participants to perceive 3D models of cave walls, with the Palaeolithic art digitally removed, from El Castillo cave (Cantabria, Spain). Results indicate that modern participants' visual attention corresponded to the same topographic features of cave walls utilised by Palaeolithic artists, and that they perceived such features as resembling animals. Although preliminary, our results support the hypothesis that pareidolia-a product of our cognitive evolution-was a key mechanism in Palaeolithic art making, and demonstrates the potential of interdisciplinary VR research for understanding the evolution of art, and demonstrate the potential efficacy of the methodology.

摘要

虚拟现实(VR)具有巨大的潜力,可以开展系统的、跨学科的研究,以了解考古记录中短暂的行为,例如视觉文化的出现和发展。旧石器时代晚期的洞穴艺术为研究这一点提供了最可靠的记录,其制作方法、主题以及时间和空间的变化都已经得到了广泛的研究,但对于其功能或意义仍没有达成共识。更有说服力的观点来自视觉心理学,认为洞穴中沉浸式的黑暗条件引起了特定的心理反应,导致人们在洞穴墙壁的暗示特征上感知和描绘动物。我们的研究开发并试行一项新的虚拟现实实验,允许参与者从西班牙坎塔布里亚的埃尔卡斯蒂略洞穴(El Castillo cave)感知 3D 洞穴墙壁模型,同时数字去除旧石器时代的艺术。结果表明,现代参与者的视觉注意力与旧石器时代艺术家使用的洞穴墙壁的相同地形特征相对应,并且他们认为这些特征类似于动物。尽管初步的结果表明,错觉——我们认知进化的产物——是旧石器时代艺术创作的关键机制,并且证明了跨学科 VR 研究对于理解艺术进化的潜力,同时也展示了该方法的潜在效果。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/07dd/10624876/204907819b9f/41598_2023_46320_Fig8_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/07dd/10624876/c07ce797fa21/41598_2023_46320_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/07dd/10624876/f217da102a9f/41598_2023_46320_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/07dd/10624876/6bece9c560d5/41598_2023_46320_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/07dd/10624876/3e6db6c6ccfd/41598_2023_46320_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/07dd/10624876/acbf2e26c6ef/41598_2023_46320_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/07dd/10624876/35f1dd97dfa3/41598_2023_46320_Fig6_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/07dd/10624876/61838424ef9c/41598_2023_46320_Fig7_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/07dd/10624876/204907819b9f/41598_2023_46320_Fig8_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/07dd/10624876/c07ce797fa21/41598_2023_46320_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/07dd/10624876/f217da102a9f/41598_2023_46320_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/07dd/10624876/6bece9c560d5/41598_2023_46320_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/07dd/10624876/3e6db6c6ccfd/41598_2023_46320_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/07dd/10624876/acbf2e26c6ef/41598_2023_46320_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/07dd/10624876/35f1dd97dfa3/41598_2023_46320_Fig6_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/07dd/10624876/61838424ef9c/41598_2023_46320_Fig7_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/07dd/10624876/204907819b9f/41598_2023_46320_Fig8_HTML.jpg

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