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虚拟现实中的神经解剖学:基于摄影测量的3D脑模型的开发与教学评估。

Neuroanatomy in virtual reality: Development and pedagogical evaluation of photogrammetry-based 3D brain models.

作者信息

Aridan Nadav, Bernstein-Eliav Michal, Gamzo Dana, Schmeidler Maya, Tik Niv, Tavor Ido

机构信息

Department of Anatomy and Anthropology, Faculty of Medicine, Tel Aviv University, Tel Aviv, Israel.

Sagol School of Neuroscience, Tel Aviv University, Tel Aviv, Israel.

出版信息

Anat Sci Educ. 2024 Mar;17(2):239-248. doi: 10.1002/ase.2359. Epub 2023 Nov 23.

DOI:10.1002/ase.2359
PMID:37997182
Abstract

Anatomy studies are an essential part of medical training. The study of neuroanatomy in particular presents students with a unique challenge of three-dimensional spatial understanding. Virtual Reality (VR) has been suggested to address this challenge, yet the majority of previous reports have implemented computer-generated or imaging-based models rather than models of real brain specimens. Using photogrammetry of real human bodies and advanced editing software, we developed 3D models of a real human brain at different stages of dissection. Models were placed in a custom-built virtual laboratory, where students can walk around freely, explore, and manipulate (i.e., lift the models, rotate them for different viewpoints, etc.). Sixty participants were randomly assigned to one of three learning groups: VR, 3D printed models or read-only, and given 1 h to study the white matter tracts of the cerebrum, followed by theoretical and practical exams and a learning experience questionnaire. We show that following self-guided learning in virtual reality, students demonstrate a gain in spatial understanding and an increased satisfaction with the learning experience, compared with traditional learning approaches. We conclude that the models and virtual lab described in this work may enhance learning experience and improve learning outcomes.

摘要

解剖学研究是医学培训的重要组成部分。特别是神经解剖学的研究,给学生带来了三维空间理解方面的独特挑战。虚拟现实(VR)已被建议用于应对这一挑战,但此前的大多数报告都采用了计算机生成或基于成像的模型,而非真实脑标本的模型。利用真实人体的摄影测量法和先进的编辑软件,我们制作了处于不同解剖阶段的真实人脑的3D模型。这些模型被放置在一个定制的虚拟实验室中,学生可以在其中自由走动、探索和操作(例如,拿起模型,旋转模型以获得不同视角等)。60名参与者被随机分配到三个学习组之一:VR组、3D打印模型组或只读组,并被给予1小时来学习大脑的白质束,随后进行理论和实践考试以及一份学习体验问卷。我们发现,与传统学习方法相比,在虚拟现实中进行自主学习后,学生在空间理解方面有所提高,并且对学习体验的满意度也有所增加。我们得出结论,这项工作中描述的模型和虚拟实验室可能会增强学习体验并改善学习成果。

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