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对电竞选手心理困扰进行游戏因素混杂分析预测。

Confounding analysis with gaming aspects in predicting psychological distress of esports players.

机构信息

Department of Psychology, Jeffrey Cheah School of Medicine and Health Sciences, Monash University Malaysia, Subang Jaya, Malaysia.

出版信息

Psych J. 2024 Aug;13(4):541-551. doi: 10.1002/pchj.728. Epub 2024 Feb 1.

Abstract

This research aimed to explore the interplay between the central and peripheral aspects of gaming and their correlation with internet gaming disorder (IGD) in predicting indicators of psychological distress. The study proposed that the core and peripheral characteristics of gaming serve as confounding variables affecting the direct relationship between IGD and psychological distress. Employing a longitudinal design spanning two distinct timeframes, the research involved 100 esports players from Malaysia, all of whom had participated in at least one official tournament. The outcomes revealed that both the core and peripheral attributes of gaming significantly predicted stress, anxiety, and depression. However, IGD exhibited a significant predictive association only with stress. Notably, the study also detected the confounding effects of core and peripheral characteristics in the direct link between IGD and stress. These results imply that core and peripheral gaming traits should be interpreted as individual differences that amplify susceptibility to IGD and its associated psychological distress indicators. Moreover, the findings suggested that IGD might not be a prominent concern for esports players, potentially due to their training in performance management as athletes. The paper explores further implications stemming from these findings.

摘要

本研究旨在探讨游戏的中心和外围方面之间的相互作用,以及它们与网络游戏障碍(IGD)在预测心理困扰指标方面的相关性。该研究提出,游戏的核心和外围特征作为混杂变量,影响 IGD 与心理困扰之间的直接关系。本研究采用了跨越两个不同时间框架的纵向设计,涉及来自马来西亚的 100 名电子竞技选手,他们都至少参加过一次正式比赛。研究结果表明,游戏的核心和外围特征都显著预测了压力、焦虑和抑郁。然而,IGD 仅与压力表现出显著的预测关联。值得注意的是,该研究还检测到了 IGD 与压力之间直接联系中核心和外围特征的混杂效应。这些结果表明,核心和外围的游戏特征应该被解释为个体差异,这些差异会增加对 IGD 及其相关心理困扰指标的易感性。此外,研究结果表明,IGD 可能不是电子竞技选手的一个突出问题,这可能是由于他们作为运动员进行的绩效管理训练。本文探讨了这些发现所带来的进一步影响。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f79a/11317182/f0f3d3f9f34d/PCHJ-13-541-g001.jpg

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