Shen Jiabin, Clinton Alex J, Penka Jeffrey, Gregory Megan E, Sova Lindsey, Pfeil Sheryl, Patterson Jeremy, Maa Tensing
Department of Psychology, University of Massachusetts Lowell, Lowell, MA, United States.
LittleSeed, Inc, Columbus, OH, United States.
JMIR Serious Games. 2024 Mar 7;12:e51310. doi: 10.2196/51310.
Implicit bias is as prevalent among health care professionals as among the wider population and is significantly associated with lower health care quality.
The study goal was to develop and evaluate the preliminary efficacy of an innovative mobile app, VARIAT (Virtual and Augmented Reality Implicit Association Training), to reduce implicit biases among Medicaid providers.
An interdisciplinary team developed 2 interactive case-based training modules for Medicaid providers focused on implicit bias related to race and socioeconomic status (SES) and sexual orientation and gender identity (SOGI), respectively. The simulations combine experiential learning, facilitated debriefing, and game-based educational strategies. Medicaid providers (n=18) participated in this pilot study. Outcomes were measured on 3 domains: training reactions, affective knowledge, and skill-based knowledge related to implicit biases in race/SES or SOGI.
Participants reported high relevance of training to their job for both the race/SES module (mean score 4.75, SD 0.45) and SOGI module (mean score 4.67, SD 0.50). Significant improvement in skill-based knowledge for minimizing health disparities for lesbian, gay, bisexual, transgender, and queer patients was found after training (Cohen d=0.72; 95% CI -1.38 to -0.04).
This study developed an innovative smartphone-based implicit bias training program for Medicaid providers and conducted a pilot evaluation on the user experience and preliminary efficacy. Preliminary evidence showed positive satisfaction and preliminary efficacy of the intervention.
隐性偏见在医疗保健专业人员中与在更广泛的人群中一样普遍,并且与较低的医疗保健质量显著相关。
本研究的目标是开发并评估一款创新的移动应用程序VARIAT(虚拟现实和增强现实隐性关联训练),以减少医疗补助提供者中的隐性偏见。
一个跨学科团队为医疗补助提供者开发了2个基于案例的交互式培训模块,分别侧重于与种族和社会经济地位(SES)以及性取向和性别认同(SOGI)相关的隐性偏见。这些模拟结合了体验式学习、引导式汇报和基于游戏的教育策略。18名医疗补助提供者参与了这项试点研究。结果在3个领域进行了测量:培训反应、情感知识以及与种族/社会经济地位或性取向和性别认同方面的隐性偏见相关的基于技能的知识。
参与者报告称,种族/社会经济地位模块(平均得分4.75,标准差0.45)和性取向和性别认同模块(平均得分4.67,标准差0.50)的培训与他们的工作高度相关。培训后发现,在减少女同性恋、男同性恋、双性恋、跨性别者和酷儿患者健康差距的基于技能的知识方面有显著改善(科恩d值 = 0.72;95%置信区间 -1.38至 -0.04)。
本研究为医疗补助提供者开发了一个创新的基于智能手机的隐性偏见培训项目,并对用户体验和初步疗效进行了试点评估。初步证据显示了干预措施的积极满意度和初步疗效。